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(Proposal) Introduction of naming convention checker (ncc) (#322)
* Add ncc tool * Add symlink * Fixes * Try this * Try this * Try this * Try this * Add include path * Update style * Update style * Add more rules * Fix style * Update styles * Fix name parameter * Fix MxParam p * Fix m_unk0x pattern * Allow 4 digits for relative hex * Add missing offset * Fix some parameters * Fix some vtables * Fix more vtables * Update rules, fixes * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * Fix last issue * Update readme * Update readme * Update CONTRIBUTING.md * Fix annotations * Rename * Update CONTRIBUTING.md * Update README.md
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@@ -25,16 +25,16 @@ public:
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public:
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struct UnkStruct {
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undefined4 m_unk00;
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undefined2 m_unk04;
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undefined2 m_unk06;
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undefined2 m_unk08;
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undefined4 m_unk0x00;
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undefined2 m_unk0x04;
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undefined2 m_unk0x06;
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undefined2 m_unk0x08;
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UnkStruct();
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};
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private:
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UnkStruct m_unk08[4]; // 0x08
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UnkStruct m_unk0x08[4]; // 0x08
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// This can be one of the following:
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// * LegoRaceCarBuildState
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@@ -48,9 +48,9 @@ private:
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// * 3 == cutscene/dialogue
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// * 6 == exit(ing) build screen
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MxU32 m_animationState; // 0x48
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undefined m_unk4c; // 0x4c
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undefined m_unk4d; // 0x4d
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undefined m_unk4e; // 0x4e
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undefined m_unk0x4c; // 0x4c
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undefined m_unk0x4d; // 0x4d
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undefined m_unk0x4e; // 0x4e
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MxU8 m_placedPartCount; // 0x4f
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};
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