(Proposal) Introduction of naming convention checker (ncc) (#322)

* Add ncc tool

* Add symlink

* Fixes

* Try this

* Try this

* Try this

* Try this

* Add include path

* Update style

* Update style

* Add more rules

* Fix style

* Update styles

* Fix name parameter

* Fix MxParam p

* Fix m_unk0x pattern

* Allow 4 digits for relative hex

* Add missing offset

* Fix some parameters

* Fix some vtables

* Fix more vtables

* Update rules, fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* Fix last issue

* Update readme

* Update readme

* Update CONTRIBUTING.md

* Fix annotations

* Rename

* Update CONTRIBUTING.md

* Update README.md
This commit is contained in:
Christian Semmler
2023-12-13 05:48:14 -05:00
committed by GitHub
parent 3b155bfe38
commit bc5ca621a4
303 changed files with 2592 additions and 1844 deletions

View File

@@ -14,7 +14,7 @@ public:
__declspec(dllexport) LegoWorld();
__declspec(dllexport) virtual ~LegoWorld(); // vtable+0x0
virtual MxLong Notify(MxParam& p) override; // vtable+0x4
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
// FUNCTION: LEGO1 0x1001d690
inline virtual const char* ClassName() const override // vtable+0x0c
@@ -24,9 +24,9 @@ public:
}
// FUNCTION: LEGO1 0x1001d6a0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(name, LegoWorld::ClassName()) || LegoEntity::IsA(name);
return !strcmp(p_name, LegoWorld::ClassName()) || LegoEntity::IsA(p_name);
}
virtual void Stop(); // vtable+50
@@ -44,15 +44,15 @@ protected:
LegoPathControllerList m_list0x68; // 0x68
MxPresenterList m_list0x80; // 0x80
LegoCameraController* m_camera; // 0x98
undefined m_unk9c[0x1c];
undefined m_unk0x9c[0x1c];
MxPresenterList m_list0xb8; // 0xb8
undefined m_unkd0[0x26];
undefined m_unkf6;
undefined m_unkf7;
undefined m_unk0xd0[0x26];
undefined m_unk0xf6;
undefined m_unk0xf7;
};
void FUN_10015820(MxU32 p_unk1, MxU32 p_unk2);
void FUN_10015910(MxU32 p_unk1);
void FUN_10015820(MxU32, MxU32);
void FUN_10015910(MxU32);
void SetIsWorldActive(MxBool p_isWorldActive);
// SYNTHETIC: LEGO1 0x1001eed0