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Implement/match LegoPathActor::SwitchBoundary (#943)
* Implement/match LegoPathActor::SwitchBoundary * Rename var
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@@ -34,6 +34,12 @@ public:
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MxResult AddActor(LegoPathActor* p_actor);
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MxResult RemoveActor(LegoPathActor* p_actor);
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void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
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void SwitchBoundary(
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LegoPathActor* p_actor,
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LegoPathBoundary*& p_boundary,
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LegoUnknown100db7f4*& p_edge,
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float& p_unk0xe4
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);
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MxU32 Intersect(
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float p_scale,
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Vector3& p_point1,
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