Implement/match LegoPathActor::SwitchBoundary (#943)

* Implement/match LegoPathActor::SwitchBoundary

* Rename var
This commit is contained in:
Christian Semmler
2024-05-20 14:27:00 -04:00
committed by GitHub
parent 7538988f50
commit bc91fd2189
15 changed files with 131 additions and 22 deletions

View File

@@ -42,7 +42,7 @@ public:
) override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
void VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
override; // vtable+0x98
MxResult VTable0x9c() override; // vtable+0x9c