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Implement/match LegoPathActor::SwitchBoundary (#943)
* Implement/match LegoPathActor::SwitchBoundary * Rename var
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@@ -72,7 +72,7 @@ void LegoCarRaceActor::VTable0x70(float p_float)
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}
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// STUB: LEGO1 0x10081d20
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void LegoCarRaceActor::VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void LegoCarRaceActor::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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{
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// TODO
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}
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