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Implement/match LegoPathActor::SwitchBoundary (#943)
* Implement/match LegoPathActor::SwitchBoundary * Rename var
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@@ -38,7 +38,7 @@ void LegoJetskiRaceActor::VTable0x70(float p_float)
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// STUB: LEGO1 0x100822d0
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void LegoJetskiRaceActor::VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void LegoJetskiRaceActor::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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{
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// TODO
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}
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