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Implement/match LegoPathActor::SwitchBoundary (#943)
* Implement/match LegoPathActor::SwitchBoundary * Rename var
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@@ -417,11 +417,11 @@ void LegoPathActor::VTable0x70(float p_time)
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}
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}
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// STUB: LEGO1 0x1002e8b0
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// FUNCTION: LEGO1 0x1002e8b0
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// FUNCTION: BETA10 0x100af2f7
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void LegoPathActor::VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void LegoPathActor::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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{
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// TODO
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m_boundary->SwitchBoundary(this, p_boundary, p_edge, p_unk0xe4);
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}
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// FUNCTION: LEGO1 0x1002e8d0
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@@ -576,7 +576,7 @@ MxResult LegoPathActor::VTable0x9c()
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}
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if (local1c != 0) {
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VTable0x98(m_boundary, m_destEdge, m_unk0xe4);
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SwitchBoundary(m_boundary, m_destEdge, m_unk0xe4);
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}
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if (local20 != 0) {
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@@ -629,7 +629,7 @@ MxResult LegoPathActor::VTable0x9c()
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}
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// STUB: LEGO1 0x1002f650
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void LegoPathActor::VTable0xa4(MxU8&, MxS32&)
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void LegoPathActor::VTable0xa4(MxBool&, MxS32&)
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{
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// TODO
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}
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