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Implement/match LegoPathActor::SwitchBoundary (#943)
* Implement/match LegoPathActor::SwitchBoundary * Rename var
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@@ -41,6 +41,12 @@ public:
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(p_face.IsEqual(*m_faceA) && (m_flags & c_bit2) && (p_face.GetMask0x03() & p_mask) == p_mask);
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}
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// FUNCTION: BETA10 0x100b53b0
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LegoU32 Unknown2(LegoWEGEdge& p_face)
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{
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return (p_face.IsEqual(*m_faceA) && (m_flags & c_bit1)) || (p_face.IsEqual(*m_faceB) && (m_flags & c_bit2));
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}
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// FUNCTION: BETA10 0x1001cbe0
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LegoWEEdge* OtherFace(LegoWEEdge* p_other)
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{
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