Implement/match LegoPathActor::SwitchBoundary (#943)

* Implement/match LegoPathActor::SwitchBoundary

* Rename var
This commit is contained in:
Christian Semmler
2024-05-20 14:27:00 -04:00
committed by GitHub
parent 7538988f50
commit bc91fd2189
15 changed files with 131 additions and 22 deletions

View File

@@ -41,6 +41,12 @@ public:
(p_face.IsEqual(*m_faceA) && (m_flags & c_bit2) && (p_face.GetMask0x03() & p_mask) == p_mask);
}
// FUNCTION: BETA10 0x100b53b0
LegoU32 Unknown2(LegoWEGEdge& p_face)
{
return (p_face.IsEqual(*m_faceA) && (m_flags & c_bit1)) || (p_face.IsEqual(*m_faceB) && (m_flags & c_bit2));
}
// FUNCTION: BETA10 0x1001cbe0
LegoWEEdge* OtherFace(LegoWEEdge* p_other)
{