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Add LegoOmni::World enum (#1252)
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@@ -1111,7 +1111,7 @@ MxResult LegoAct2::FUN_10052560(
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action.SetObjectId(p_objectId);
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// World index: see LegoOmni::RegisterWorlds
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action.SetAtomId(*Lego()->GetWorldAtom(15));
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action.SetAtomId(*Lego()->GetWorldAtom(LegoOmni::e_act2));
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if (p_location) {
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action.SetUp(Mx3DPointFloat(0.0f, 1.0f, 0.0f));
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