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Pad all single-digit hexadecimal values with zero (#504)
* Pad all single-digit hexadecimal values with zero * One more fix
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@@ -5,7 +5,7 @@ DECOMP_SIZE_ASSERT(AnimState, 0x1c);
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// FUNCTION: LEGO1 0x10064ff0
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AnimState::AnimState()
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{
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m_unk0xc = 0;
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m_unk0x0c = 0;
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m_unk0x10 = NULL;
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m_unk0x14 = 0;
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m_unk0x18 = NULL;
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@@ -47,7 +47,7 @@ void GifManager::FUN_10099cc0(GifData* p_data)
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for (GifList::iterator it = m_list.begin(); it != m_list.end(); it++) {
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#endif
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if (*it == p_data) {
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// TODO: This is wrong, but what is at +0xc on the iterator?
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// TODO: This is wrong, but what is at +0x0c on the iterator?
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*it = NULL;
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if (p_data->m_texture->Release() == TRUE) {
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@@ -67,7 +67,7 @@ LegoGameState::LegoGameState()
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SetROIHandlerFunction();
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this->m_stateCount = 0;
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this->m_unk0xc = 0;
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this->m_unk0x0c = 0;
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this->m_savePath = NULL;
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this->m_unk0x424 = 0;
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this->m_prevArea = 0;
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@@ -131,7 +131,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
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fileStream.Write(&maybeVersion, 4);
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fileStream.Write(&m_unk0x24, 2);
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fileStream.Write(&m_unk0x10, 2);
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fileStream.Write(&m_unk0xc, 1);
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fileStream.Write(&m_unk0x0c, 1);
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for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
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if (WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE)
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