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Pad all single-digit hexadecimal values with zero (#504)
* Pad all single-digit hexadecimal values with zero * One more fix
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@@ -4,8 +4,8 @@ using namespace TglImpl;
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DECOMP_SIZE_ASSERT(D3DRMVERTEX, 0x24);
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DECOMP_SIZE_ASSERT(Mesh, 0x4);
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DECOMP_SIZE_ASSERT(MeshImpl, 0x8);
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DECOMP_SIZE_ASSERT(Mesh, 0x04);
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DECOMP_SIZE_ASSERT(MeshImpl, 0x08);
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// FUNCTION: LEGO1 0x100a3ed0
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void* MeshImpl::ImplementationDataPtr()
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