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Implement most of MxDSAction (#103)
* Implement most of MxDSAction * Update mxdsaction.h * Update mxdsobject.cpp
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@@ -90,7 +90,7 @@ void IsleApp::Close()
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VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->RemoveAll(NULL);
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Lego()->RemoveWorld(ds.GetAtomId(), ds.GetUnknown1c());
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Lego()->RemoveWorld(ds.GetAtomId(), ds.GetObjectId());
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Lego()->vtable24(ds);
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TransitionManager()->SetWaitIndicator(NULL);
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Lego()->vtable3c();
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@@ -729,7 +729,7 @@ inline void IsleApp::Tick(BOOL sleepIfNotNextFrame)
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ds.SetAtomId(stream->atom);
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ds.SetUnknown24(-1);
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ds.SetUnknown1c(0);
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ds.SetObjectId(0);
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VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
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if (Start(&ds) != SUCCESS) {
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@@ -738,7 +738,7 @@ inline void IsleApp::Tick(BOOL sleepIfNotNextFrame)
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} else {
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ds.SetAtomId(stream->atom);
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ds.SetUnknown24(-1);
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ds.SetUnknown1c(0);
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ds.SetObjectId(0);
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if (Start(&ds) != SUCCESS) {
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return;
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}
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