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slight style tweaks to legogamestate and related members (#666)
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@@ -45,18 +45,18 @@ private:
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MxLong HandleKeyPress(MxS8 p_key);
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MxLong HandleButtonDown(LegoControlManagerEvent& p_param);
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undefined2 m_unk0xf8; // 0xf8
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undefined2 m_unk0xfa; // 0xfa
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LegoGameState::Area m_transitionDestination; // 0xfc
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GasStationState* m_state; // 0x100
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undefined2 m_unk0x104; // 0x104
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undefined2 m_unk0x106; // 0x106
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undefined4 m_unk0x108; // 0x108
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undefined4 m_unk0x10c; // 0x10c
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undefined4 m_unk0x110; // 0x110
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undefined m_unk0x114; // 0x114
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undefined m_unk0x115; // 0x115
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Radio m_radio; // 0x118
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undefined2 m_unk0xf8; // 0xf8
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undefined2 m_unk0xfa; // 0xfa
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LegoGameState::Area m_destLocation; // 0xfc
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GasStationState* m_state; // 0x100
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undefined2 m_unk0x104; // 0x104
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undefined2 m_unk0x106; // 0x106
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undefined4 m_unk0x108; // 0x108
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undefined4 m_unk0x10c; // 0x10c
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undefined4 m_unk0x110; // 0x110
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undefined m_unk0x114; // 0x114
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undefined m_unk0x115; // 0x115
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Radio m_radio; // 0x118
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};
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#endif // GASSTATION_H
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