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slight style tweaks to legogamestate and related members (#666)
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@@ -3,6 +3,7 @@
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#include "decomp.h"
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#include "hospitalstate.h"
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#include "legogamestate.h"
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#include "legoworld.h"
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// VTABLE: LEGO1 0x100d9730
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@@ -38,19 +39,19 @@ public:
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// Hospital::`scalar deleting destructor'
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private:
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undefined2 m_unk0xf8; // 0xf8
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undefined4 m_unk0xfc; // 0xfc
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undefined2 m_unk0x100; // 0x100
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HospitalState* m_hospitalState; // 0x104
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undefined2 m_unk0x108; // 0x108
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undefined4 m_unk0x10c; // 0x10c
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undefined4 m_unk0x110; // 0x110
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undefined4 m_unk0x114; // 0x114
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undefined m_unk0x118; // 0x118
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undefined4 m_unk0x11c; // 0x11c
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undefined4 m_unk0x120; // 0x120
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undefined m_unk0x124[4]; // 0x124
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undefined m_unk0x128; // 0x128
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undefined2 m_unk0xf8; // 0xf8
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LegoGameState::Area m_destLocation; // 0xfc
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undefined2 m_unk0x100; // 0x100
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HospitalState* m_hospitalState; // 0x104
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undefined2 m_unk0x108; // 0x108
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undefined4 m_unk0x10c; // 0x10c
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undefined4 m_unk0x110; // 0x110
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undefined4 m_unk0x114; // 0x114
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undefined m_unk0x118; // 0x118
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undefined4 m_unk0x11c; // 0x11c
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undefined4 m_unk0x120; // 0x120
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undefined m_unk0x124[4]; // 0x124
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undefined m_unk0x128; // 0x128
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};
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#endif // HOSPITAL_H
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