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slight style tweaks to legogamestate and related members (#666)
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@@ -102,7 +102,7 @@ private:
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InfomainScript::Script m_currentInfomainScript; // 0xf8
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MxS16 m_selectedCharacter; // 0xfc
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InfocenterState* m_infocenterState; // 0x100
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LegoGameState::Area m_transitionDestination; // 0x104
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LegoGameState::Area m_destLocation; // 0x104
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Cutscene m_currentCutscene; // 0x108
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Radio m_radio; // 0x10c
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MxStillPresenter* m_unk0x11c; // 0x11c
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