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slight style tweaks to legogamestate and related members (#666)
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@@ -44,9 +44,9 @@ public:
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private:
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MxBool HandleClick(LegoControlManagerEvent& p_param);
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LegoGameState::Area m_transitionDestination; // 0xf8
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JukeBoxState* m_state; // 0xfc
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undefined2 m_unk0x100; // 0x100
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LegoGameState::Area m_destLocation; // 0xf8
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JukeBoxState* m_state; // 0xfc
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undefined2 m_unk0x100; // 0x100
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};
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#endif // JUKEBOX_H
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