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slight style tweaks to legogamestate and related members (#666)
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@@ -44,7 +44,7 @@ public:
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void FillArea(MxU32 p_x, MxU32 p_y, MxS16 p_color);
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protected:
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LegoGameState::Area m_unk0xf8;
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LegoGameState::Area m_destLocation;
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ScoreState* m_state;
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MxU8* m_surface;
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