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slight style tweaks to legogamestate and related members (#666)
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@@ -94,9 +94,9 @@ LegoGameState::LegoGameState()
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m_savePath = NULL;
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m_stateArray = NULL;
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m_unk0x41c = -1;
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m_currentArea = e_noArea;
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m_previousArea = e_noArea;
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m_unk0x42c = e_noArea;
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m_currentArea = e_undefined;
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m_previousArea = e_undefined;
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m_unk0x42c = e_undefined;
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m_playerCount = 0;
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m_isDirty = FALSE;
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m_loadedAct = e_actNotFound;
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@@ -372,7 +372,7 @@ MxResult LegoGameState::Load(MxULong p_slot)
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Read(&fileStorage, &area);
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if (m_currentAct == 0) {
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m_unk0x42c = e_noArea;
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m_unk0x42c = e_undefined;
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}
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else {
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m_unk0x42c = (Area) area;
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@@ -1091,7 +1091,7 @@ void LegoGameState::Init()
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}
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}
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m_unk0x42c = e_noArea;
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m_unk0x42c = e_undefined;
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}
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// FUNCTION: LEGO1 0x1003c670
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