slight style tweaks to legogamestate and related members (#666)

This commit is contained in:
Ramen2X
2024-03-13 13:17:20 -04:00
committed by GitHub
parent 4aafc435f5
commit beb30e80ea
21 changed files with 104 additions and 104 deletions

View File

@@ -94,9 +94,9 @@ LegoGameState::LegoGameState()
m_savePath = NULL;
m_stateArray = NULL;
m_unk0x41c = -1;
m_currentArea = e_noArea;
m_previousArea = e_noArea;
m_unk0x42c = e_noArea;
m_currentArea = e_undefined;
m_previousArea = e_undefined;
m_unk0x42c = e_undefined;
m_playerCount = 0;
m_isDirty = FALSE;
m_loadedAct = e_actNotFound;
@@ -372,7 +372,7 @@ MxResult LegoGameState::Load(MxULong p_slot)
Read(&fileStorage, &area);
if (m_currentAct == 0) {
m_unk0x42c = e_noArea;
m_unk0x42c = e_undefined;
}
else {
m_unk0x42c = (Area) area;
@@ -1091,7 +1091,7 @@ void LegoGameState::Init()
}
}
m_unk0x42c = e_noArea;
m_unk0x42c = e_undefined;
}
// FUNCTION: LEGO1 0x1003c670