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slight style tweaks to legogamestate and related members (#666)
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@@ -50,11 +50,11 @@ MxLong HistoryBook::Notify(MxParam& p_param)
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if (m_worldStarted) {
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switch (((MxNotificationParam&) p_param).GetNotification()) {
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case c_notificationButtonUp:
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m_transitionDestination = LegoGameState::Area::e_infoscor;
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m_destLocation = LegoGameState::Area::e_infoscor;
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TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, FALSE);
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break;
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case c_notificationTransitioned:
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GameState()->SwitchArea(m_transitionDestination);
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GameState()->SwitchArea(m_destLocation);
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break;
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}
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}
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@@ -149,6 +149,6 @@ void HistoryBook::ReadyWorld()
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// FUNCTION: LEGO1 0x10082a10
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MxBool HistoryBook::VTable0x64()
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{
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m_transitionDestination = LegoGameState::Area::e_infomain;
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m_destLocation = LegoGameState::Area::e_infomain;
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return TRUE;
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}
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