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slight style tweaks to legogamestate and related members (#666)
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@@ -78,7 +78,7 @@ MxResult Isle::Create(MxDSAction& p_dsAction)
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}
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if (GameState()->GetCurrentArea() == LegoGameState::e_isle) {
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GameState()->SetCurrentArea(LegoGameState::e_noArea);
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GameState()->SetCurrentArea(LegoGameState::e_undefined);
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}
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LegoGameState* gameState = GameState();
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