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Implement/match LegoAct2::Create (#1146)
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@@ -78,7 +78,7 @@ private:
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undefined m_unk0x10c2; // 0x10c2
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undefined4 m_unk0x10c4; // 0x10c4
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undefined4 m_unk0x10c8; // 0x10c8
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undefined4 m_unk0x10cc; // 0x10cc
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LegoAct2State* m_gameState; // 0x10cc
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undefined4 m_unk0x10d0; // 0x10d0
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char* m_unk0x10d4; // 0x10d4
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undefined4 m_unk0x10d8; // 0x10d8
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