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Add clang-tidy readability-redundant-inline-specifier (#1060)
* Add clang-tidy readability-redundant-inline-specifier * fix * Update CONTRIBUTING.md * format * fix
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@@ -103,7 +103,7 @@ public:
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LegoUnknownKey();
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LegoResult Read(LegoStorage* p_storage);
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inline LegoFloat GetZ() { return m_z; }
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LegoFloat GetZ() { return m_z; }
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protected:
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LegoFloat m_z; // 0x08
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@@ -216,13 +216,13 @@ public:
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LegoResult Read(LegoStorage* p_storage);
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LegoResult FUN_1009f490(LegoFloat p_time, Matrix4& p_matrix);
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inline LegoU32 GetUnknown0x18() { return m_unk0x18; }
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inline LegoU32 GetUnknown0x1c() { return m_unk0x1c; }
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inline LegoU32 GetUnknown0x20() { return m_unk0x20; }
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LegoU32 GetUnknown0x18() { return m_unk0x18; }
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LegoU32 GetUnknown0x1c() { return m_unk0x1c; }
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LegoU32 GetUnknown0x20() { return m_unk0x20; }
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inline void SetUnknown0x18(LegoU32 p_unk0x18) { m_unk0x18 = p_unk0x18; }
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inline void SetUnknown0x1c(LegoU32 p_unk0x1c) { m_unk0x1c = p_unk0x1c; }
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inline void SetUnknown0x20(LegoU32 p_unk0x20) { m_unk0x20 = p_unk0x20; }
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void SetUnknown0x18(LegoU32 p_unk0x18) { m_unk0x18 = p_unk0x18; }
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void SetUnknown0x1c(LegoU32 p_unk0x1c) { m_unk0x1c = p_unk0x1c; }
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void SetUnknown0x20(LegoU32 p_unk0x20) { m_unk0x20 = p_unk0x20; }
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private:
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LegoU16 m_unk0x00; // 0x00
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@@ -250,7 +250,7 @@ public:
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const LegoChar* GetActorName(LegoU32 p_index);
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undefined4 GetActorUnknown0x04(LegoU32 p_index);
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inline LegoAnimScene* GetScene() { return m_scene; }
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LegoAnimScene* GetScene() { return m_scene; }
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// SYNTHETIC: LEGO1 0x100a0ba0
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// LegoAnim::`scalar deleting destructor'
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