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Add clang-tidy readability-redundant-inline-specifier (#1060)
* Add clang-tidy readability-redundant-inline-specifier * fix * Update CONTRIBUTING.md * format * fix
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@@ -26,7 +26,7 @@ public:
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return *this;
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}
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inline void Intersect(const MxRect32& p_rect)
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void Intersect(const MxRect32& p_rect)
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{
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m_left = Max(p_rect.m_left, m_left);
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m_top = Max(p_rect.m_top, m_top);
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@@ -34,13 +34,13 @@ public:
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m_bottom = Min(p_rect.m_bottom, m_bottom);
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}
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inline void SetPoint(const MxPoint32& p_point)
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void SetPoint(const MxPoint32& p_point)
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{
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this->m_left = p_point.GetX();
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this->m_top = p_point.GetY();
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}
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inline void AddPoint(const MxPoint32& p_point)
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void AddPoint(const MxPoint32& p_point)
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{
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this->m_left += p_point.GetX();
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this->m_top += p_point.GetY();
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@@ -48,7 +48,7 @@ public:
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this->m_bottom += p_point.GetY();
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}
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inline void SubtractPoint(const MxPoint32& p_point)
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void SubtractPoint(const MxPoint32& p_point)
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{
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this->m_left -= p_point.GetX();
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this->m_top -= p_point.GetY();
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@@ -56,7 +56,7 @@ public:
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this->m_bottom -= p_point.GetY();
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}
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inline void UpdateBounds(const MxRect32& p_rect)
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void UpdateBounds(const MxRect32& p_rect)
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{
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m_left = Min(m_left, p_rect.m_left);
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m_top = Min(m_top, p_rect.m_top);
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@@ -64,31 +64,31 @@ public:
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m_bottom = Max(m_bottom, p_rect.m_bottom);
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}
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inline MxBool IsValid() const { return m_left < m_right && m_top < m_bottom; }
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MxBool IsValid() const { return m_left < m_right && m_top < m_bottom; }
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inline MxBool IntersectsWith(const MxRect32& p_rect) const
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MxBool IntersectsWith(const MxRect32& p_rect) const
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{
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return m_left < p_rect.m_right && p_rect.m_left < m_right && m_top < p_rect.m_bottom && p_rect.m_top < m_bottom;
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}
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inline MxS32 GetWidth() const { return (m_right - m_left) + 1; }
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inline MxS32 GetHeight() const { return (m_bottom - m_top) + 1; }
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MxS32 GetWidth() const { return (m_right - m_left) + 1; }
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MxS32 GetHeight() const { return (m_bottom - m_top) + 1; }
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inline MxPoint32 GetPoint() const { return MxPoint32(this->m_left, this->m_top); }
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inline MxSize32 GetSize() const { return MxSize32(this->m_right, this->m_bottom); }
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MxPoint32 GetPoint() const { return MxPoint32(this->m_left, this->m_top); }
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MxSize32 GetSize() const { return MxSize32(this->m_right, this->m_bottom); }
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inline MxS32 GetLeft() const { return m_left; }
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inline MxS32 GetTop() const { return m_top; }
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inline MxS32 GetRight() const { return m_right; }
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inline MxS32 GetBottom() const { return m_bottom; }
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MxS32 GetLeft() const { return m_left; }
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MxS32 GetTop() const { return m_top; }
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MxS32 GetRight() const { return m_right; }
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MxS32 GetBottom() const { return m_bottom; }
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inline void SetLeft(MxS32 p_left) { m_left = p_left; }
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inline void SetTop(MxS32 p_top) { m_top = p_top; }
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inline void SetRight(MxS32 p_right) { m_right = p_right; }
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inline void SetBottom(MxS32 p_bottom) { m_bottom = p_bottom; }
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void SetLeft(MxS32 p_left) { m_left = p_left; }
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void SetTop(MxS32 p_top) { m_top = p_top; }
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void SetRight(MxS32 p_right) { m_right = p_right; }
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void SetBottom(MxS32 p_bottom) { m_bottom = p_bottom; }
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private:
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inline void CopyFrom(MxS32 p_left, MxS32 p_top, MxS32 p_right, MxS32 p_bottom)
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void CopyFrom(MxS32 p_left, MxS32 p_top, MxS32 p_right, MxS32 p_bottom)
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{
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this->m_left = p_left;
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this->m_top = p_top;
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@@ -96,7 +96,7 @@ private:
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this->m_bottom = p_bottom;
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}
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inline void CopyFrom(const MxRect32& p_rect)
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void CopyFrom(const MxRect32& p_rect)
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{
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this->m_left = p_rect.m_left;
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this->m_top = p_rect.m_top;
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@@ -106,7 +106,7 @@ private:
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// The address might also be the constructor that calls CopyFrom
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// FUNCTION: LEGO1 0x100b6fc0
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inline MxRect32* CopyFrom(const MxPoint32& p_point, const MxSize32& p_size)
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MxRect32* CopyFrom(const MxPoint32& p_point, const MxSize32& p_size)
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{
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this->m_left = p_point.GetX();
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this->m_top = p_point.GetY();
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@@ -115,8 +115,8 @@ private:
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return this;
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}
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inline static MxS32 Min(MxS32 p_a, MxS32 p_b) { return p_a <= p_b ? p_a : p_b; }
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inline static MxS32 Max(MxS32 p_a, MxS32 p_b) { return p_a <= p_b ? p_b : p_a; }
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static MxS32 Min(MxS32 p_a, MxS32 p_b) { return p_a <= p_b ? p_a : p_b; }
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static MxS32 Max(MxS32 p_a, MxS32 p_b) { return p_a <= p_b ? p_b : p_a; }
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MxS32 m_left; // 0x00
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MxS32 m_top; // 0x04
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