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Add clang-tidy readability-redundant-inline-specifier (#1060)
* Add clang-tidy readability-redundant-inline-specifier * fix * Update CONTRIBUTING.md * format * fix
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@@ -17,7 +17,7 @@ struct UnknownMatrixType {
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class Matrix4 {
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public:
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// FUNCTION: LEGO1 0x10004500
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inline Matrix4(float (*p_data)[4]) { SetData(p_data); }
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Matrix4(float (*p_data)[4]) { SetData(p_data); }
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// Note: virtual function overloads appear in the virtual table
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// in reverse order of appearance.
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@@ -112,7 +112,7 @@ public:
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inline virtual int FromQuaternion(const Vector4& p_vec); // vtable+0x44
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// FUNCTION: LEGO1 0x100a0ff0
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inline void Scale(const float& p_x, const float& p_y, const float& p_z)
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void Scale(const float& p_x, const float& p_y, const float& p_z)
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{
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for (int i = 0; i < 4; i++) {
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m_data[i][0] *= p_x;
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@@ -121,7 +121,7 @@ public:
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}
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}
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inline void RotateX(const float& p_angle)
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void RotateX(const float& p_angle)
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{
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float s = sin(p_angle);
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float c = cos(p_angle);
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@@ -134,7 +134,7 @@ public:
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}
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// FUNCTION: BETA10 0x1001fd60
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inline void RotateY(const float& p_angle)
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void RotateY(const float& p_angle)
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{
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float s = sin(p_angle);
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float c = cos(p_angle);
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@@ -147,7 +147,7 @@ public:
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}
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// FUNCTION: BETA10 0x1006ab10
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inline void RotateZ(const float& p_angle)
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void RotateZ(const float& p_angle)
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{
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float s = sin(p_angle);
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float c = cos(p_angle);
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@@ -162,7 +162,7 @@ public:
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inline int Unknown(Matrix4& p_mat);
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// FUNCTION: LEGO1 0x1006b500
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inline void Swap(int p_d1, int p_d2)
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void Swap(int p_d1, int p_d2)
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{
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for (int i = 0; i < 4; i++) {
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float e = m_data[p_d1][i];
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