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Act3Cop::VTable0x94 and related (#1209)
* Act3Cop::VTable0x94 and related * No need to include * Cast LegoWorld* to Act3*
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@@ -113,13 +113,19 @@ public:
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void SetShark(Act3Shark* p_shark) { m_shark = p_shark; }
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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Act3Brickster* GetBrickster() { return m_brickster; }
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// SYNTHETIC: LEGO1 0x10072630
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// Act3::`scalar deleting destructor'
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void EatDonut(MxS32 p_index);
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void RemoveDonut(Act3Ammo& p_p);
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MxResult ShootPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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MxResult ShootDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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void FUN_10073400();
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void FUN_10073430();
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void GoodEnding(const Matrix4& p_matrix);
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static void DebugPrintf(const char* p_format, ...);
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protected:
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MxLong HandleTransitionEnd();
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@@ -3,6 +3,8 @@
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#include "act3actors.h"
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class LegoWorld;
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// VTABLE: LEGO1 0x100d7750 LegoPathActor
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// VTABLE: LEGO1 0x100d7820 LegoAnimActor
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// SIZE 0x188
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@@ -19,12 +21,15 @@ public:
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void SetUnknown0x20(MxFloat p_unk0x20) { m_unk0x20 = p_unk0x20; }
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void FUN_10040360();
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// SYNTHETIC: LEGO1 0x10043120
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// Act3Cop::`scalar deleting destructor'
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private:
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MxFloat m_unk0x20; // 0x20
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undefined4 m_unk0x24[3]; // 0x24
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LegoWorld* m_world; // 0x24
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undefined4 m_unk0x24[2]; // 0x28
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};
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#endif // ACT3COP_H
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