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Implement/Match LegoTree (#485)
* Implement/Match LegoTree * Fix vtable * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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110
LEGO1/lego/sources/misc/legotree.cpp
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110
LEGO1/lego/sources/misc/legotree.cpp
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#include "legotree.h"
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#include "decomp.h"
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#include "legostorage.h"
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DECOMP_SIZE_ASSERT(LegoTreeNodeData, 0x04)
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DECOMP_SIZE_ASSERT(LegoTreeNode, 0x010)
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DECOMP_SIZE_ASSERT(LegoTree, 0x08)
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// FUNCTION: LEGO1 0x10099d60
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LegoTreeNode::LegoTreeNode()
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{
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m_data = NULL;
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m_numChildren = 0;
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m_children = NULL;
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}
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// FUNCTION: LEGO1 0x10099da0
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LegoTreeNode::~LegoTreeNode()
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{
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if (m_data) {
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delete m_data;
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}
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if (m_children) {
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delete[] m_children;
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}
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}
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// FUNCTION: LEGO1 0x10099dd0
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LegoTree::LegoTree()
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{
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m_root = NULL;
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}
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// FUNCTION: LEGO1 0x10099e00
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LegoTree::~LegoTree()
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{
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if (m_root) {
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Delete(m_root);
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}
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}
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// FUNCTION: LEGO1 0x10099e20
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LegoResult LegoTree::Read(LegoStorage* p_storage)
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{
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return Read(p_storage, m_root);
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}
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// FUNCTION: LEGO1 0x10099e40
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LegoResult LegoTree::Write(LegoStorage* p_storage)
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{
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return Write(p_storage, m_root);
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}
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// FUNCTION: LEGO1 0x10099e60
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LegoResult LegoTree::Read(LegoStorage* p_storage, LegoTreeNode*& p_node)
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{
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LegoResult result;
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p_node = new LegoTreeNode();
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p_node->SetData(CreateData());
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if ((result = p_node->GetData()->Read(p_storage)) != SUCCESS) {
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return result;
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}
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LegoU32 numChildren;
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if ((result = p_storage->Read(&numChildren, sizeof(numChildren))) != SUCCESS) {
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return result;
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}
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if (numChildren) {
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p_node->SetChildren(new LegoTreeNode*[numChildren]);
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for (LegoU32 i = 0; i < numChildren; i++) {
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LegoTreeNode* node;
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if ((result = Read(p_storage, node)) != SUCCESS) {
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return result;
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}
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p_node->SetNumChildren(p_node->GetNumChildren() + 1);
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p_node->SetChild(i, node);
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}
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1009a020
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LegoResult LegoTree::Write(LegoStorage* p_storage, LegoTreeNode* p_node)
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{
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LegoResult result;
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if (p_node->GetData()) {
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if ((result = p_node->GetData()->Write(p_storage)) != SUCCESS) {
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return result;
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}
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}
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LegoU32 numChildren = p_node->GetNumChildren();
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if ((result = p_storage->Write(&numChildren, sizeof(numChildren))) != SUCCESS) {
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return result;
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}
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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if ((result = Write(p_storage, p_node->GetChild(i))) != SUCCESS) {
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return result;
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}
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1009a0a0
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void LegoTree::Delete(LegoTreeNode* p_node)
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{
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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Delete(p_node->GetChild(i));
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}
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delete p_node;
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}
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