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	implement LegoOmni::FUN_1005b4f0 (#450)
* push changes * push changes * fixes * Changes * Use proper values * Name vtable function --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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		| @@ -7,6 +7,12 @@ | ||||
| DECOMP_SIZE_ASSERT(LegoInputManager, 0x338); | ||||
| DECOMP_SIZE_ASSERT(LegoEventQueue, 0x18); | ||||
| 
 | ||||
| // GLOBAL: LEGO1 0x100f31b0
 | ||||
| MxS32 g_unk0x100f31b0 = -1; | ||||
| 
 | ||||
| // GLOBAL: LEGO1 0x100f31b4
 | ||||
| MxS32 g_unk0x100f31b4 = 0; | ||||
| 
 | ||||
| // FUNCTION: LEGO1 0x1005b790
 | ||||
| LegoInputManager::LegoInputManager() | ||||
| { | ||||
| @@ -271,3 +277,11 @@ void LegoInputManager::KillTimer() | ||||
| 		::KillTimer(omni->GetWindowHandle(), m_timer); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // FUNCTION: LEGO1 0x1005cff0
 | ||||
| void LegoInputManager::EnableInputProcessing() | ||||
| { | ||||
| 	m_unk0x88 = FALSE; | ||||
| 	g_unk0x100f31b0 = -1; | ||||
| 	g_unk0x100f31b4 = 0; | ||||
| } | ||||
|   | ||||
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