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implement LegoOmni::FUN_1005b4f0 (#450)
* push changes * push changes * fixes * Changes * Use proper values * Name vtable function --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -32,7 +32,7 @@ public:
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__declspec(dllexport) void InvalidateRect(MxRect32&);
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__declspec(dllexport) virtual MxResult RealizePalette(MxPalette*); // vtable+0x30
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virtual void VTable0x34(MxU32 p_x, MxU32 p_y, MxU32 p_width, MxU32 p_height); // vtable+0x34
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virtual void UpdateView(MxU32 p_x, MxU32 p_y, MxU32 p_width, MxU32 p_height); // vtable+0x34
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MxResult Init();
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void Destroy(MxBool p_fromDestructor);
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