Implement LegoAnimationManager::FUN_10064010 (#933)

This commit is contained in:
Christian Semmler
2024-05-18 12:26:32 -04:00
committed by GitHub
parent aab6a17d2f
commit c1c78cb8aa
2 changed files with 20 additions and 5 deletions

View File

@@ -152,7 +152,7 @@ private:
MxBool FUN_10063b90(LegoWorld* p_world, LegoExtraActor* p_actor, MxU8 p_unk0x14, MxU32 p_characterId);
void FUN_10063d10();
MxBool FUN_10063fb0(LegoLocation::Boundary* p_boundary, LegoWorld* p_world);
MxBool FUN_10064010(LegoPathBoundary*, LegoUnknown100db7f4*, float);
MxBool FUN_10064010(LegoPathBoundary* p_boundary, LegoUnknown100db7f4* p_edge, float p_destScale);
MxBool FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool p_bool1, MxBool p_bool2);
MxResult FUN_10064380(
const char* p_name,