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Implement LegoAnimationManager::FUN_10064010 (#933)
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@@ -152,7 +152,7 @@ private:
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MxBool FUN_10063b90(LegoWorld* p_world, LegoExtraActor* p_actor, MxU8 p_unk0x14, MxU32 p_characterId);
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void FUN_10063d10();
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MxBool FUN_10063fb0(LegoLocation::Boundary* p_boundary, LegoWorld* p_world);
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MxBool FUN_10064010(LegoPathBoundary*, LegoUnknown100db7f4*, float);
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MxBool FUN_10064010(LegoPathBoundary* p_boundary, LegoUnknown100db7f4* p_edge, float p_destScale);
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MxBool FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool p_bool1, MxBool p_bool2);
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MxResult FUN_10064380(
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const char* p_name,
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