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implement various LegoWorldPresenter functions (#621)
* implement LegoWorldPresenterFunctions * fix typo * Fixes/match * Fix * Match * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -82,11 +82,7 @@ void LegoEntityPresenter::RepeatingTickle()
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}
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// FUNCTION: LEGO1 0x10053730
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void LegoEntityPresenter::SetEntityLocation(
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Mx3DPointFloat& p_location,
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Mx3DPointFloat& p_direction,
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Mx3DPointFloat& p_up
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)
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void LegoEntityPresenter::SetEntityLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up)
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{
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if (m_entity) {
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m_entity->SetLocation(p_location, p_direction, p_up, TRUE);
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