Fix Vector2/Vector3 order (#1272)

* Fix Vector2/Vector3 order

* Refactor vector classes to be const and reference param consistent

* Add BETA10 annotations and fixes
This commit is contained in:
Christian Semmler
2024-12-24 14:21:26 -07:00
committed by GitHub
parent 7c41ff4569
commit c2c9c75f1a
26 changed files with 223 additions and 217 deletions

View File

@@ -86,6 +86,8 @@ public:
MxBool GetUnknown0x10IsSet(MxU8 p_flag) { return m_unk0x10 & p_flag; }
MxBool GetFlagsIsSet(MxU8 p_flag) { return m_flags & p_flag; }
MxU8 GetFlags() { return m_flags; }
// FUNCTION: BETA10 0x10049db0
MxFloat GetWorldSpeed() { return m_worldSpeed; }
// FUNCTION: BETA10 0x1000f2f0

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@@ -311,7 +311,7 @@ void Act2Actor::Animate(float p_time)
local30 -= local60;
local30.Unitize();
MxFloat dotproduct = local18.Dot(&local30, &local18);
MxFloat dotproduct = local18.Dot(local30, local18);
if (dotproduct >= 0.0) {
const MxFloat* pepperWorldPosition = roiPepper->GetWorldPosition();
@@ -613,9 +613,9 @@ MxU32 Act2Actor::FUN_10019700(MxFloat p_param)
col2 = col3;
col2 -= m_unk0x4c->GetROI()->GetWorldPosition();
col2.Unitize();
col0.EqualsCross(&col1, &col2);
col0.EqualsCross(col1, col2);
col0.Unitize();
col1.EqualsCross(&col2, &col0);
col1.EqualsCross(col2, col0);
assert(!m_cameraFlag);

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@@ -238,7 +238,7 @@ void Act3Cop::ParseAction(char* p_extra)
for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) {
Mx4DPointFloat* edgeNormal = boundary->GetEdgeNormal(j);
if (point.Dot(edgeNormal, &point) + edgeNormal->index_operator(3) < -0.001) {
if (point.Dot(*edgeNormal, point) + edgeNormal->index_operator(3) < -0.001) {
MxTrace("Bad Act3 cop destination %d\n", i);
break;
}
@@ -246,8 +246,8 @@ void Act3Cop::ParseAction(char* p_extra)
Mx4DPointFloat* boundary0x14 = boundary->GetUnknown0x14();
if (point.Dot(&point, boundary0x14) + boundary0x14->index_operator(3) <= 0.001 &&
point.Dot(&point, boundary0x14) + boundary0x14->index_operator(3) >= -0.001) {
if (point.Dot(point, *boundary0x14) + boundary0x14->index_operator(3) <= 0.001 &&
point.Dot(point, *boundary0x14) + boundary0x14->index_operator(3) >= -0.001) {
continue;
}
@@ -496,9 +496,9 @@ MxResult Act3Cop::FUN_10040360()
v3 = v4;
v3 -= vecUnk;
v3.Unitize();
v1.EqualsCross(&v2, &v3);
v1.EqualsCross(v2, v3);
v1.Unitize();
v2.EqualsCross(&v3, &v1);
v2.EqualsCross(v3, v1);
VTable0x9c();
}
@@ -628,9 +628,9 @@ void Act3Brickster::Animate(float p_time)
localc = local20;
localc -= m_pInfo->m_position;
localc.Unitize();
local14.EqualsCross(&local28, &localc);
local14.EqualsCross(local28, localc);
local14.Unitize();
local28.EqualsCross(&localc, &local14);
local28.EqualsCross(localc, local14);
assert(!m_cameraFlag);
@@ -675,9 +675,9 @@ void Act3Brickster::Animate(float p_time)
local80 -= m_unk0x3c;
local80.Unitize();
local88.EqualsCross(&local9c, &local80);
local88.EqualsCross(local9c, local80);
local88.Unitize();
local9c.EqualsCross(&local80, &local88);
local9c.EqualsCross(local80, local88);
assert(!m_cameraFlag);
@@ -991,9 +991,9 @@ MxResult Act3Brickster::FUN_100417c0()
v3 = v4;
v3 -= vecUnk;
v3.Unitize();
v1.EqualsCross(&v2, &v3);
v1.EqualsCross(v2, v3);
v1.Unitize();
v2.EqualsCross(&v3, &v1);
v2.EqualsCross(v3, v1);
VTable0x9c();
@@ -1087,7 +1087,7 @@ MxS32 Act3Brickster::FUN_10042300()
local18 = local64[local1c];
local18 -= local38;
if (maxE == NULL || (local18.Dot(&local94, &local18) < 0.0f && local78 < local98)) {
if (maxE == NULL || (local18.Dot(local94, local18) < 0.0f && local78 < local98)) {
maxE = e;
m_boundary = boundaries[i];
local78 = local98;

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@@ -227,12 +227,12 @@ MxResult Act3Ammo::FUN_10053db0(float p_param1, const Matrix4& p_param2)
local14[1] = local14[2] = 0.0f;
local14[0] = 1.0f;
local3c.EqualsCross(&localc, &local14);
local3c.EqualsCross(localc, local14);
if (local3c.Unitize() != 0) {
local14[0] = local14[1] = 0.0f;
local14[2] = 1.0f;
local3c.EqualsCross(&localc, &local14);
local3c.EqualsCross(localc, local14);
if (local3c.Unitize() != 0) {
assert(0);
@@ -240,7 +240,7 @@ MxResult Act3Ammo::FUN_10053db0(float p_param1, const Matrix4& p_param2)
}
}
local14.EqualsCross(&local3c, &localc);
local14.EqualsCross(local3c, localc);
return SUCCESS;
}
@@ -340,17 +340,17 @@ void Act3Ammo::Animate(float p_time)
local184 = *m_boundary->GetUnknown0x14();
local17c[0] = 1.0f;
local17c[1] = local17c[2] = 0.0f;
local174.EqualsCross(&local17c, &local184);
local174.EqualsCross(local17c, local184);
local174.Unitize();
local17c.EqualsCross(&local184, &local174);
local17c.EqualsCross(local184, local174);
}
else {
local17c = *m_boundary->GetUnknown0x14();
local184[0] = 1.0f;
local184[1] = local184[2] = 0.0f;
local174.EqualsCross(&local17c, &local184);
local174.EqualsCross(local17c, local184);
local174.Unitize();
local184.EqualsCross(&local174, &local17c);
local184.EqualsCross(local174, local17c);
}
}

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@@ -251,8 +251,8 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
Mx3DPointFloat v68, va4, up;
Mx3DPointFloat v90(0, 1, 0);
v68 = m_world->GetCamera()->GetWorldUp();
va4.EqualsCross(&v68, &direction);
up.EqualsCross(&va4, &v90);
va4.EqualsCross(v68, direction);
up.EqualsCross(va4, v90);
if (isPizza) {
if (((Act3*) m_world)->ShootPizza(m_pathController, location, direction, up) != SUCCESS) {
@@ -457,9 +457,9 @@ void Helicopter::FUN_100042a0(const Matrix4& p_matrix)
vec5[0] = vec5[2] = 0.0f;
vec5[1] = -1.0f;
vec3.EqualsCross(&vec4, &vec5);
vec3.EqualsCross(vec4, vec5);
vec3.Unitize();
vec4.EqualsCross(&vec5, &vec3);
vec4.EqualsCross(vec5, vec3);
vec6 = vec2;
local90 = m_unk0x1a8;

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@@ -133,7 +133,7 @@ void IslePathActor::Exit()
for (j = 0; j < m_boundary->GetNumEdges(); j++) {
Mx4DPointFloat& normal = *m_boundary->GetEdgeNormal(j);
if (local20.Dot(&normal, &local20) + normal[3] < -0.001) {
if (local20.Dot(normal, local20) + normal[3] < -0.001) {
break;
}
}
@@ -645,7 +645,7 @@ void IslePathActor::FUN_1001b660()
Vector3 up(transform[2]);
up *= -1.0f;
position.EqualsCross(&direction, &up);
position.EqualsCross(direction, up);
m_roi->FUN_100a58f0(transform);
m_roi->VTable0x14();
}

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@@ -550,7 +550,7 @@ void LegoCarBuildAnimPresenter::RotateAroundYAxis(MxFloat p_angle)
Mx4DPointFloat newRotation;
additionalRotation.NormalizeQuaternion();
newRotation.EqualsHamiltonProduct(&currentRotation, &additionalRotation);
newRotation.EqualsHamiltonProduct(currentRotation, additionalRotation);
if (newRotation[3] < 0.9999) {
rotationKey->FUN_100739a0(TRUE);

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@@ -1596,7 +1596,7 @@ MxU16 LegoAnimationManager::FUN_10062110(
if (GetViewManager()->IsBoundingBoxInFrustum(p_roi->GetWorldBoundingBox())) {
Mx3DPointFloat direction(p_roi->GetWorldDirection());
if (direction.Dot(&direction, &p_direction) > 0.707) {
if (direction.Dot(direction, p_direction) > 0.707) {
Mx3DPointFloat position(p_roi->GetWorldPosition());
position -= p_position;
@@ -2525,7 +2525,7 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
for (i = 0; i < numEdges; i++) {
e = (LegoUnknown100db7f4*) boundary->GetEdges()[i];
e->FUN_1002ddc0(*boundary, vec);
float dot = vec.Dot(&direction, &vec);
float dot = vec.Dot(direction, vec);
if (dot > local4c) {
local50 = e;

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@@ -809,7 +809,7 @@ MxResult LegoBuildingManager::FUN_10030630()
for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) {
Mx4DPointFloat* normal = boundary->GetEdgeNormal(j);
if (position.Dot(normal, &position) + (*normal).index_operator(3) < -0.001) {
if (position.Dot(*normal, position) + (*normal).index_operator(3) < -0.001) {
MxTrace(
"Building %d shot location (%g, %g, %g) is not in boundary %s.\n",
i,
@@ -826,8 +826,8 @@ MxResult LegoBuildingManager::FUN_10030630()
if (g_buildingInfo[i].m_boundary != NULL) {
Mx4DPointFloat& unk0x14 = *g_buildingInfo[i].m_boundary->GetUnknown0x14();
if (position.Dot(&position, &unk0x14) + unk0x14.index_operator(3) > 0.001 ||
position.Dot(&position, &unk0x14) + unk0x14.index_operator(3) < -0.001) {
if (position.Dot(position, unk0x14) + unk0x14.index_operator(3) > 0.001 ||
position.Dot(position, unk0x14) + unk0x14.index_operator(3) < -0.001) {
g_buildingInfo[i].m_y =
-((position[0] * unk0x14.index_operator(0) + unk0x14.index_operator(3) +

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@@ -145,7 +145,7 @@ MxResult LegoPlantManager::FUN_10026410()
for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) {
Mx4DPointFloat* normal = boundary->GetEdgeNormal(j);
if (position.Dot(normal, &position) + (*normal).index_operator(3) < -0.001) {
if (position.Dot(*normal, position) + (*normal).index_operator(3) < -0.001) {
MxTrace(
"Plant %d shot location (%g, %g, %g) is not in boundary %s.\n",
i,
@@ -162,8 +162,8 @@ MxResult LegoPlantManager::FUN_10026410()
if (g_plantInfo[i].m_boundary != NULL) {
Mx4DPointFloat& unk0x14 = *g_plantInfo[i].m_boundary->GetUnknown0x14();
if (position.Dot(&position, &unk0x14) + unk0x14.index_operator(3) > 0.001 ||
position.Dot(&position, &unk0x14) + unk0x14.index_operator(3) < -0.001) {
if (position.Dot(position, unk0x14) + unk0x14.index_operator(3) > 0.001 ||
position.Dot(position, unk0x14) + unk0x14.index_operator(3) < -0.001) {
g_plantInfo[i].m_y =
-((position[0] * unk0x14.index_operator(0) + unk0x14.index_operator(3) +

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@@ -90,7 +90,7 @@ MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_
LERP3(a, *v1, *v2, m_unk0xe4);
m_destEdge->FUN_1002ddc0(*m_boundary, bbb);
c.EqualsCross(&bbb, m_boundary->GetUnknown0x14());
c.EqualsCross(bbb, *m_boundary->GetUnknown0x14());
c.Unitize();
Mx3DPointFloat worldDirection(m_roi->GetWorldDirection());

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@@ -138,7 +138,7 @@ MxResult LegoExtraActor::FUN_1002aae0()
Vector3 positionRef(m_unk0xec[3]);
dirRef *= -1.0f;
rightRef.EqualsCross(&upRef, &dirRef);
rightRef.EqualsCross(upRef, dirRef);
if (m_boundary == m_destEdge->m_faceA) {
m_boundary = (LegoPathBoundary*) m_destEdge->m_faceB;
@@ -191,9 +191,10 @@ inline void LegoExtraActor::FUN_1002ad8a()
}
// FUNCTION: LEGO1 0x1002aba0
// FUNCTION: BETA10 0x1008114a
MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
{
if (p_actor->GetActorState() != c_initial || m_actorState != c_initial) {
if (p_actor->GetActorState() != c_initial || GetActorState() != c_initial) {
return FAILURE;
}
@@ -222,7 +223,7 @@ MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) {
Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i);
if (positionRef.Dot(normal, &positionRef) + (*normal)[3] < -0.001) {
if (positionRef.Dot(*normal, positionRef) + normal->index_operator(3) < -0.001) {
b = TRUE;
break;
}
@@ -232,41 +233,34 @@ MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
m_roi->FUN_100a58f0(matrix2);
m_roi->VTable0x14();
FUN_1002ad8a();
assert(m_roi);
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
m_prevWorldSpeed = m_worldSpeed;
m_prevWorldSpeed = GetWorldSpeed();
VTable0xc4();
SetWorldSpeed(0);
m_whichAnim = 1;
m_actorState = c_one | c_noCollide;
SetActorState(c_one | c_noCollide);
}
}
if (b) {
LegoROI* roi = m_roi;
LegoROI* roi = GetROI();
assert(roi);
SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
VTable0xc4();
m_actorState = c_two | c_noCollide;
SetActorState(c_two | c_noCollide);
Mx3DPointFloat dir = p_actor->GetWorldDirection();
MxMatrix matrix3 = MxMatrix(roi->GetLocal2World());
Vector3 positionRef(matrix3[3]);
positionRef += g_unk0x10104c18;
roi->FUN_100a58f0(matrix3);
#ifdef COMPAT_MODE
float dotX, dotZ;
{
Mx3DPointFloat tmp(1.0f, 0, 0);
dotX = dir.Dot(&dir, &tmp);
Mx3DPointFloat tmp2(0, 0, 1.0f);
dotZ = dir.Dot(&dir, &tmp2);
}
#else
float dotX = dir.Dot(&dir, &Mx3DPointFloat(1.0f, 0, 0));
float dotZ = dir.Dot(&dir, &Mx3DPointFloat(0, 0, 1.0f));
#endif
float dotX = dir.Dot(dir, Mx3DPointFloat(1.0f, 0, 0));
float dotZ = dir.Dot(dir, Mx3DPointFloat(0, 0, 1.0f));
if (abs(dotZ) < abs(dotX)) {
if (fabs(dotZ) < fabs(dotX)) {
m_axis = dotX > 0.0 ? e_posz : e_negz;
}
else {
@@ -463,9 +457,9 @@ MxU32 LegoExtraActor::VTable0x6c(
Mx3DPointFloat local54(p_v1);
local54 -= local60;
float local1c = p_v2.Dot(&p_v2, &p_v2);
float local24 = p_v2.Dot(&p_v2, &local54) * 2.0f;
float local20 = local54.Dot(&local54, &local54);
float local1c = p_v2.Dot(p_v2, p_v2);
float local24 = p_v2.Dot(p_v2, local54) * 2.0f;
float local20 = local54.Dot(local54, local54);
if (m_unk0x15 != 0 && local20 < 10.0f) {
return 0;

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@@ -142,11 +142,11 @@ MxResult LegoPathActor::VTable0x88(
dir *= -1.0f;
}
right.EqualsCross(&up, &dir);
right.EqualsCross(up, dir);
m_roi->UpdateTransformationRelativeToParent(matrix);
if (!m_cameraFlag || !m_userNavFlag) {
p5.EqualsCross(p_boundary->GetUnknown0x14(), &p3);
p5.EqualsCross(*p_boundary->GetUnknown0x14(), p3);
p5.Unitize();
if (VTable0x80(p1, p4, p2, p5) == SUCCESS) {
@@ -208,11 +208,11 @@ MxResult LegoPathActor::VTable0x84(
dir *= -1.0f;
}
right.EqualsCross(&up, &dir);
right.EqualsCross(up, dir);
m_roi->UpdateTransformationRelativeToParent(matrix);
if (!m_cameraFlag || !m_userNavFlag) {
p5.EqualsCross(p_boundary->GetUnknown0x14(), &p3);
p5.EqualsCross(*p_boundary->GetUnknown0x14(), p3);
p5.Unitize();
if (VTable0x80(p_p1, p_p4, p2, p5) == SUCCESS) {
@@ -308,9 +308,9 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
dir = p1;
up = *m_boundary->GetUnknown0x14();
right.EqualsCross(&up, &dir);
right.EqualsCross(up, dir);
right.Unitize();
dir.EqualsCross(&right, &up);
dir.EqualsCross(right, up);
pos = p2;
return result;
}
@@ -636,7 +636,7 @@ MxResult LegoPathActor::VTable0x9c()
LERP3(local34, v1, v2, m_unk0xe4);
m_destEdge->FUN_1002ddc0(*m_boundary, local78);
local48.EqualsCross(m_boundary->GetUnknown0x14(), &local78);
local48.EqualsCross(*m_boundary->GetUnknown0x14(), local78);
local48.Unitize();
}
@@ -646,10 +646,10 @@ MxResult LegoPathActor::VTable0x9c()
upRef = *m_boundary->GetUnknown0x14();
rightRef.EqualsCross(&upRef, &dirRef);
rightRef.EqualsCross(upRef, dirRef);
rightRef.Unitize();
dirRef.EqualsCross(&rightRef, &upRef);
dirRef.EqualsCross(rightRef, upRef);
dirRef.Unitize();
Mx3DPointFloat localc0(m_unk0xec[3]);

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@@ -54,11 +54,11 @@ void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPa
v = p_point1;
v -= *ccwV;
float dot1 = v.Dot(&v, m_unk0x50);
float dot1 = v.Dot(v, *m_unk0x50);
v = p_point2;
v -= *ccwV;
float dot2 = v.Dot(&v, m_unk0x50);
float dot2 = v.Dot(v, *m_unk0x50);
if (dot2 > dot1) {
for (MxS32 i = 0; i < m_numTriggers; i++) {
@@ -197,7 +197,7 @@ MxU32 LegoPathBoundary::Intersect(
for (MxS32 i = 0; i < m_numEdges; i++) {
LegoUnknown100db7f4* edge = (LegoUnknown100db7f4*) m_edges[i];
if (p_point2.Dot(&m_edgeNormals[i], &p_point2) + m_edgeNormals[i][3] <= -1e-07) {
if (p_point2.Dot(m_edgeNormals[i], p_point2) + m_edgeNormals[i][3] <= -1e-07) {
if (local10 == 0) {
local10 = 1;
vec = p_point2;
@@ -212,9 +212,9 @@ MxU32 LegoPathBoundary::Intersect(
vec /= len;
}
float dot = vec.Dot(&vec, &m_edgeNormals[i]);
float dot = vec.Dot(vec, m_edgeNormals[i]);
if (dot != 0.0f) {
float local34 = (-m_edgeNormals[i][3] - p_point1.Dot(&p_point1, &m_edgeNormals[i])) / dot;
float local34 = (-m_edgeNormals[i][3] - p_point1.Dot(p_point1, m_edgeNormals[i])) / dot;
if (local34 >= -0.001 && local34 <= len && (e == NULL || local34 < localc)) {
e = edge;
@@ -242,7 +242,7 @@ MxU32 LegoPathBoundary::Intersect(
e->FUN_1002ddc0(*this, local70);
float local58 = local50.Dot(&local50, &local70);
float local58 = local50.Dot(local50, local70);
LegoUnknown100db7f4* local54 = NULL;
if (local58 < 0.0f) {
@@ -252,7 +252,7 @@ MxU32 LegoPathBoundary::Intersect(
local88 = (LegoUnknown100db7f4*) local88->GetClockwiseEdge(*this)) {
local88->FUN_1002ddc0(*this, local84);
if (local84.Dot(&local84, &local70) <= 0.9) {
if (local84.Dot(local84, local70) <= 0.9) {
break;
}
@@ -260,7 +260,7 @@ MxU32 LegoPathBoundary::Intersect(
Mx3DPointFloat locala4(p_point3);
locala4 -= *local90;
float local8c = locala4.Dot(&locala4, &local84);
float local8c = locala4.Dot(locala4, local84);
if (local8c > local58 && local8c < local88->m_unk0x3c) {
local54 = local88;
@@ -279,7 +279,7 @@ MxU32 LegoPathBoundary::Intersect(
locala8 = (LegoUnknown100db7f4*) locala8->GetCounterclockwiseEdge(*this)) {
locala8->FUN_1002ddc0(*this, localbc);
if (localbc.Dot(&localbc, &local70) <= 0.9) {
if (localbc.Dot(localbc, local70) <= 0.9) {
break;
}
@@ -287,7 +287,7 @@ MxU32 LegoPathBoundary::Intersect(
Mx3DPointFloat locald8(p_point3);
locald8 -= *localc4;
float localc0 = locald8.Dot(&locald8, &localbc);
float localc0 = locald8.Dot(locald8, localbc);
if (localc0 < local58 && localc0 >= 0.0f) {
local54 = locala8;

View File

@@ -256,7 +256,7 @@ MxResult LegoPathController::PlaceActor(
for (j = 0; j < b.GetNumEdges(); j++) {
Mx4DPointFloat normal(*b.GetEdgeNormal(j));
if (p_position.Dot(&p_position, &normal) + normal[3] < 0.0f) {
if (p_position.Dot(p_position, normal) + normal[3] < 0.0f) {
break;
}
}
@@ -282,7 +282,7 @@ MxResult LegoPathController::PlaceActor(
Mx3DPointFloat vec;
if (((LegoUnknown100db7f4*) edge->GetClockwiseEdge(*boundary))->FUN_1002ddc0(*boundary, vec) == SUCCESS &&
vec.Dot(&vec, &p_direction) < 0.0f) {
vec.Dot(vec, p_direction) < 0.0f) {
edge =
(LegoUnknown100db7f4*) edge->GetCounterclockwiseEdge(*boundary)->GetCounterclockwiseEdge(*boundary);
}
@@ -949,7 +949,7 @@ MxS32 LegoPathController::FUN_1004a240(
p_v1 *= p_f1;
p_v1 += *p_edge->CWVertex(*p_boundary);
p_edge->FUN_1002ddc0(*p_boundary, vec);
p_v2.EqualsCross(p_boundary->GetUnknown0x14(), &vec);
p_v2.EqualsCross(*p_boundary->GetUnknown0x14(), vec);
return 0;
}
@@ -974,14 +974,14 @@ MxResult LegoPathController::FUN_1004a380(
LegoPathBoundary* b = &m_boundaries[i];
Mx4DPointFloat* unk0x14 = b->GetUnknown0x14();
float local28 = p_param3[0].Dot(&p_param3[0], unk0x14);
float local28 = p_param3[0].Dot(p_param3[0], *unk0x14);
if (local28 < 0.001 && local28 > -0.001) {
continue;
}
float local2c = p_param3[1].Dot(&p_param3[1], unk0x14);
float local34 = p_param3[2].Dot(&p_param3[2], unk0x14) + unk0x14->index_operator(3);
float local2c = p_param3[1].Dot(p_param3[1], *unk0x14);
float local34 = p_param3[2].Dot(p_param3[2], *unk0x14) + unk0x14->index_operator(3);
float local3c = local2c * local2c - local34 * local28 * 4.0f;
if (local3c < -0.001) {
@@ -1022,7 +1022,7 @@ MxResult LegoPathController::FUN_1004a380(
for (j = b->GetNumEdges() - 1; j >= 0; j--) {
Mx4DPointFloat* local60 = b->GetEdgeNormal(j);
if (local24.Dot(local60, &local24) + local60->index_operator(3) < -0.001) {
if (local24.Dot(*local60, local24) + local60->index_operator(3) < -0.001) {
break;
}
}
@@ -1031,7 +1031,7 @@ MxResult LegoPathController::FUN_1004a380(
Mx3DPointFloat local74(p_param1);
local74 -= local24;
if (local74.Dot(&local74, unk0x14) >= 0.0f) {
if (local74.Dot(local74, *unk0x14) >= 0.0f) {
p_param5 = local38;
p_boundary = b;
local8 = FALSE;

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@@ -166,7 +166,7 @@ MxS32 LegoCarRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edg
m_destEdge->FUN_1002ddc0(*m_boundary, destEdgeUnknownVector);
crossProduct.EqualsCross(m_boundary->GetUnknown0x14(), &destEdgeUnknownVector);
crossProduct.EqualsCross(*m_boundary->GetUnknown0x14(), destEdgeUnknownVector);
crossProduct.Unitize();
Mx3DPointFloat worldDirection(Vector3(m_roi->GetWorldDirection()));
@@ -260,8 +260,8 @@ MxResult LegoCarRaceActor::VTable0x9c()
d->FUN_1002ddc0(*b, point2);
m_destEdge->FUN_1002ddc0(*m_boundary, point3);
point4.EqualsCross(&point2, m_boundary->GetUnknown0x14());
point5.EqualsCross(m_boundary->GetUnknown0x14(), &point3);
point4.EqualsCross(point2, *m_boundary->GetUnknown0x14());
point5.EqualsCross(*m_boundary->GetUnknown0x14(), point3);
point4.Unitize();
point5.Unitize();

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@@ -652,9 +652,9 @@ void LegoAnimPresenter::PutFrame()
up -= m_currentWorld->GetCamera()->GetWorldLocation();
dir /= dirsqr;
pos.EqualsCross(&dir, &up);
pos.EqualsCross(dir, up);
pos.Unitize();
up.EqualsCross(&pos, &dir);
up.EqualsCross(pos, dir);
pos *= possqr;
dir *= dirsqr;
up *= upsqr;

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@@ -68,9 +68,9 @@ void LegoLoopingAnimPresenter::PutFrame()
up -= m_currentWorld->GetCamera()->GetWorldLocation();
dir /= dirsqr;
pos.EqualsCross(&dir, &up);
pos.EqualsCross(dir, up);
pos.Unitize();
up.EqualsCross(&pos, &dir);
up.EqualsCross(pos, dir);
pos *= possqr;
dir *= dirsqr;
up *= upsqr;

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@@ -327,7 +327,7 @@ MxLong LegoAct2::Notify(MxParam& p_param)
local90 *= 1.25f;
locala4 += local90;
locala4[1] += 0.25;
local30.EqualsCross(&localac, &local28);
local30.EqualsCross(localac, local28);
local30.Unitize();
Mx3DPointFloat locald4(local2world[2]);
@@ -1155,7 +1155,7 @@ MxResult LegoAct2::FUN_10052560(
Vector3 secondColumn(matrix[1]);
Vector3 thirdColumn(matrix[2]);
firstColumn.EqualsCross(&secondColumn, &thirdColumn);
firstColumn.EqualsCross(secondColumn, thirdColumn);
firstColumn.Unitize();
MxMatrix* pmatrix = NULL;

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@@ -231,10 +231,10 @@ LegoResult LegoAnimScene::FUN_1009f490(LegoFloat p_time, Matrix4& p_matrix)
local54 -= localb8;
if (local54.Unitize() == 0) {
local5c.EqualsCross(&local68, &local54);
local5c.EqualsCross(local68, local54);
if (local5c.Unitize() == 0) {
local68.EqualsCross(&local54, &local5c);
local68.EqualsCross(local54, local5c);
localcc = p_matrix[3];
localcc += localb0[3];

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@@ -139,10 +139,10 @@ LegoS32 LegoWEGEdge::VTable0x04()
Mx3DPointFloat local58;
Vector3 local64(&m_edgeNormals[i][0]);
edge->FUN_1002ddc0(*this, local58);
local64.EqualsCross(&local58, &m_unk0x14);
local64.EqualsCross(local58, m_unk0x14);
m_edgeNormals[i][3] = -local64.Dot(m_edges[i]->m_pointA, &local64);
if (m_edgeNormals[i][3] + m_unk0x30.Dot(&m_unk0x30, &local64) < 0.0f) {
m_edgeNormals[i][3] = -local64.Dot(*m_edges[i]->m_pointA, local64);
if (m_edgeNormals[i][3] + m_unk0x30.Dot(m_unk0x30, local64) < 0.0f) {
m_edgeNormals[i] *= -1.0f;
}
@@ -178,12 +178,12 @@ LegoS32 LegoWEGEdge::VTable0x04()
localb8 -= *vTrig1;
local80 -= *vTrig1;
float locala4 = localb8.Dot(m_unk0x50, &localb8);
float locala4 = localb8.Dot(*m_unk0x50, localb8);
if (local98 < locala4) {
local98 = locala4;
}
locala4 = local80.Dot(m_unk0x50, &local80);
locala4 = local80.Dot(*m_unk0x50, local80);
if (locala4 < local9c) {
local9c = locala4;
}
@@ -244,7 +244,7 @@ LegoS32 LegoWEGEdge::FUN_1009aea0()
local50 = *local8[i - 2];
local50 -= *local8[i - 1];
local24.EqualsCross(&local50, &local3c);
local24.EqualsCross(local50, local3c);
local28 = local24.LenSquared();
if (local28 < 0.00001f) {
@@ -255,7 +255,7 @@ LegoS32 LegoWEGEdge::FUN_1009aea0()
local24 /= local58;
if (localc) {
float local54 = local24.Dot(&m_unk0x14, &local24);
float local54 = local24.Dot(m_unk0x14, local24);
if (local54 < 0.98) {
delete[] local8;
return -2;
@@ -265,7 +265,7 @@ LegoS32 LegoWEGEdge::FUN_1009aea0()
m_unk0x14[0] = local24[0];
m_unk0x14[1] = local24[1];
m_unk0x14[2] = local24[2];
m_unk0x14[3] = -local8[i]->Dot(local8[i], &local24);
m_unk0x14[3] = -local8[i]->Dot(*local8[i], local24);
localc = TRUE;
}
}

View File

@@ -68,11 +68,11 @@ LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, L
return FAILURE;
}
v2.EqualsCross(&p_v, &v4);
v2.EqualsCross(p_v, v4);
if (v2.Unitize() != 0) {
return FAILURE;
}
v3.EqualsCross(&v4, &v2);
v3.EqualsCross(v4, v2);
return SUCCESS;
}

View File

@@ -626,13 +626,13 @@ LegoU32 LegoROI::FUN_100a9410(
local38 *= 0.5f;
local70 = localc0;
localc0.SetMatrixProduct(&local70, (float*) m_local2world.GetData());
localc0.SetMatrixProduct(local70, (float*) m_local2world.GetData());
local70 = local9c;
local9c.SetMatrixProduct(&local70, (float*) m_local2world.GetData());
local9c.SetMatrixProduct(local70, (float*) m_local2world.GetData());
local70 = local168;
local168.SetMatrixProduct(&local70, (float*) m_local2world.GetData());
local168.SetMatrixProduct(local70, (float*) m_local2world.GetData());
p_v3 = m_local2world[3];
@@ -641,22 +641,22 @@ LegoU32 LegoROI::FUN_100a9410(
local150[i] = m_local2world[i % 3];
if (i > 2) {
local150[i][3] = -local58.Dot(&local58, &local150[i]);
local150[i][3] = -local58.Dot(local58, local150[i]);
}
else {
local150[i][3] = -locala8.Dot(&locala8, &local150[i]);
local150[i][3] = -locala8.Dot(locala8, local150[i]);
}
if (local150[i][3] + local38.Dot(&local38, &local150[i]) < 0.0f) {
if (local150[i][3] + local38.Dot(local38, local150[i]) < 0.0f) {
local150[i] *= -1.0f;
}
}
for (i = 0; i < 6; i++) {
float local50 = p_v2.Dot(&p_v2, &local150[i]);
float local50 = p_v2.Dot(p_v2, local150[i]);
if (local50 >= 0.01 || local50 < -0.01) {
local50 = -((local150[i][3] + local4c.Dot(&local4c, &local150[i])) / local50);
local50 = -((local150[i][3] + local4c.Dot(local4c, local150[i])) / local50);
if (local50 >= 0.0f && local50 <= p_f1) {
Mx3DPointFloat local17c(p_v2);
@@ -666,7 +666,7 @@ LegoU32 LegoROI::FUN_100a9410(
LegoS32 j;
for (j = 0; j < 6; j++) {
if (i != j && i - j != 3 && j - i != 3) {
if (local150[j][3] + local17c.Dot(&local17c, &local150[j]) < 0.0f) {
if (local150[j][3] + local17c.Dot(local17c, local150[j]) < 0.0f) {
break;
}
}
@@ -684,9 +684,9 @@ LegoU32 LegoROI::FUN_100a9410(
v1 -= GetWorldBoundingSphere().Center();
float local10 = GetWorldBoundingSphere().Radius();
float local8 = p_v2.Dot(&p_v2, &p_v2);
float localc = p_v2.Dot(&p_v2, &v1) * 2.0f;
float local14 = v1.Dot(&v1, &v1) - (local10 * local10);
float local8 = p_v2.Dot(p_v2, p_v2);
float localc = p_v2.Dot(p_v2, v1) * 2.0f;
float local14 = v1.Dot(v1, v1) - (local10 * local10);
if (local8 >= 0.001 || local8 <= -0.001) {
float local1c = -1.0f;