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Fix Vector2
/Vector3
order (#1272)
* Fix Vector2/Vector3 order * Refactor vector classes to be const and reference param consistent * Add BETA10 annotations and fixes
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c2c9c75f1a
@@ -133,7 +133,7 @@ void IslePathActor::Exit()
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for (j = 0; j < m_boundary->GetNumEdges(); j++) {
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Mx4DPointFloat& normal = *m_boundary->GetEdgeNormal(j);
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if (local20.Dot(&normal, &local20) + normal[3] < -0.001) {
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if (local20.Dot(normal, local20) + normal[3] < -0.001) {
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break;
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}
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}
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@@ -645,7 +645,7 @@ void IslePathActor::FUN_1001b660()
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Vector3 up(transform[2]);
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up *= -1.0f;
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position.EqualsCross(&direction, &up);
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position.EqualsCross(direction, up);
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m_roi->FUN_100a58f0(transform);
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m_roi->VTable0x14();
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}
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