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Fix Vector2/Vector3 order (#1272)
* Fix Vector2/Vector3 order * Refactor vector classes to be const and reference param consistent * Add BETA10 annotations and fixes
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@@ -550,7 +550,7 @@ void LegoCarBuildAnimPresenter::RotateAroundYAxis(MxFloat p_angle)
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Mx4DPointFloat newRotation;
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additionalRotation.NormalizeQuaternion();
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newRotation.EqualsHamiltonProduct(¤tRotation, &additionalRotation);
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newRotation.EqualsHamiltonProduct(currentRotation, additionalRotation);
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if (newRotation[3] < 0.9999) {
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rotationKey->FUN_100739a0(TRUE);
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