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Fix Vector2/Vector3 order (#1272)
* Fix Vector2/Vector3 order * Refactor vector classes to be const and reference param consistent * Add BETA10 annotations and fixes
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@@ -90,7 +90,7 @@ MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_
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LERP3(a, *v1, *v2, m_unk0xe4);
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m_destEdge->FUN_1002ddc0(*m_boundary, bbb);
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c.EqualsCross(&bbb, m_boundary->GetUnknown0x14());
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c.EqualsCross(bbb, *m_boundary->GetUnknown0x14());
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c.Unitize();
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Mx3DPointFloat worldDirection(m_roi->GetWorldDirection());
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