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Fix Vector2
/Vector3
order (#1272)
* Fix Vector2/Vector3 order * Refactor vector classes to be const and reference param consistent * Add BETA10 annotations and fixes
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c2c9c75f1a
@@ -22,7 +22,7 @@ public:
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// in reverse order of appearance.
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// FUNCTION: LEGO1 0x10001f80
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virtual void AddImpl(float* p_value)
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virtual void AddImpl(const float* p_value)
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{
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m_data[0] += p_value[0];
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m_data[1] += p_value[1];
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@@ -36,45 +36,45 @@ public:
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} // vtable+0x00
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// FUNCTION: LEGO1 0x10001fc0
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virtual void SubImpl(float* p_value)
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virtual void SubImpl(const float* p_value)
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{
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m_data[0] -= p_value[0];
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m_data[1] -= p_value[1];
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} // vtable+0x08
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// Those are also overloads in all likelihood,
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// but we need a type to do that.
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// FUNCTION: LEGO1 0x10002000
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virtual void MulScalarImpl(float* p_value)
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{
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m_data[0] *= *p_value;
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m_data[1] *= *p_value;
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} // vtable+0x0c
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// FUNCTION: LEGO1 0x10001fe0
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virtual void MulVectorImpl(float* p_value)
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virtual void MulImpl(const float* p_value)
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{
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m_data[0] *= p_value[0];
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m_data[1] *= p_value[1];
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} // vtable+0x10
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// FUNCTION: LEGO1 0x10002020
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virtual void DivScalarImpl(float* p_value)
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// FUNCTION: LEGO1 0x10002000
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virtual void MulImpl(const float& p_value)
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{
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m_data[0] /= *p_value;
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m_data[1] /= *p_value;
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m_data[0] *= p_value;
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m_data[1] *= p_value;
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} // vtable+0x0c
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// FUNCTION: LEGO1 0x10002020
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virtual void DivImpl(const float& p_value)
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{
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m_data[0] /= p_value;
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m_data[1] /= p_value;
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} // vtable+0x14
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// FUNCTION: LEGO1 0x10002040
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virtual float DotImpl(float* p_a, float* p_b) const { return p_b[0] * p_a[0] + p_b[1] * p_a[1]; } // vtable+0x18
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virtual float DotImpl(const float* p_a, const float* p_b) const
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{
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return p_b[0] * p_a[0] + p_b[1] * p_a[1];
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} // vtable+0x18
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// FUNCTION: LEGO1 0x10002060
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// FUNCTION: BETA10 0x10010c90
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virtual void SetData(float* p_data) { m_data = p_data; } // vtable+0x1c
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// FUNCTION: LEGO1 0x10002070
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virtual void EqualsImpl(float* p_data) { memcpy(m_data, p_data, sizeof(float) * 2); } // vtable+0x20
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virtual void EqualsImpl(const float* p_data) { memcpy(m_data, p_data, sizeof(float) * 2); } // vtable+0x20
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// FUNCTION: LEGO1 0x10002090
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virtual float* GetData() { return m_data; } // vtable+0x28
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@@ -86,17 +86,20 @@ public:
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virtual void Clear() { memset(m_data, 0, sizeof(float) * 2); } // vtable+0x2c
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// FUNCTION: LEGO1 0x100020d0
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virtual float Dot(float* p_a, float* p_b) const { return DotImpl(p_a, p_b); } // vtable+0x3c
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virtual float Dot(const float* p_a, const float* p_b) const { return DotImpl(p_a, p_b); } // vtable+0x3c
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// FUNCTION: LEGO1 0x100020f0
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// FUNCTION: BETA10 0x100108c0
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virtual float Dot(Vector2* p_a, Vector2* p_b) const { return DotImpl(p_a->m_data, p_b->m_data); } // vtable+0x38
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virtual float Dot(const Vector2& p_a, const Vector2& p_b) const
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{
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return DotImpl(p_a.m_data, p_b.m_data);
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} // vtable+0x38
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// FUNCTION: LEGO1 0x10002110
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virtual float Dot(float* p_a, Vector2* p_b) const { return DotImpl(p_a, p_b->m_data); } // vtable+0x34
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virtual float Dot(const float* p_a, const Vector2& p_b) const { return DotImpl(p_a, p_b.m_data); } // vtable+0x34
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// FUNCTION: LEGO1 0x10002130
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virtual float Dot(Vector2* p_a, float* p_b) const { return DotImpl(p_a->m_data, p_b); } // vtable+0x30
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virtual float Dot(const Vector2& p_a, const float* p_b) const { return DotImpl(p_a.m_data, p_b); } // vtable+0x30
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// FUNCTION: LEGO1 0x10002150
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virtual float LenSquared() const { return m_data[0] * m_data[0] + m_data[1] * m_data[1]; } // vtable+0x40
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@@ -110,7 +113,7 @@ public:
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if (sq > 0.0f) {
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float root = sqrt(sq);
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if (root > 0.0f) {
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DivScalarImpl(&root);
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DivImpl(root);
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return 0;
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}
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}
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@@ -123,36 +126,36 @@ private:
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virtual void Add(float p_value) { AddImpl(p_value); } // vtable+0x50
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// FUNCTION: LEGO1 0x100021d0
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virtual void Add(float* p_other) { AddImpl(p_other); } // vtable+0x4c
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virtual void Add(const float* p_other) { AddImpl(p_other); } // vtable+0x4c
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// FUNCTION: LEGO1 0x100021e0
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virtual void Add(const Vector2& p_other) { AddImpl((float*) p_other.m_data); } // vtable+0x48
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virtual void Add(const Vector2& p_other) { AddImpl(p_other.m_data); } // vtable+0x48
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// FUNCTION: LEGO1 0x100021f0
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virtual void Sub(const float* p_other) { SubImpl((float*) p_other); } // vtable+0x58
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virtual void Sub(const float* p_other) { SubImpl(p_other); } // vtable+0x58
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// FUNCTION: LEGO1 0x10002200
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virtual void Sub(const Vector2& p_other) { SubImpl((float*) p_other.m_data); } // vtable+0x54
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virtual void Sub(const Vector2& p_other) { SubImpl(p_other.m_data); } // vtable+0x54
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// FUNCTION: LEGO1 0x10002210
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virtual void Mul(float* p_other) { MulVectorImpl(p_other); } // vtable+0x64
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virtual void Mul(const float* p_other) { MulImpl(p_other); } // vtable+0x64
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// FUNCTION: LEGO1 0x10002220
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virtual void Mul(Vector2* p_other) { MulVectorImpl(p_other->m_data); } // vtable+0x60
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virtual void Mul(const Vector2& p_other) { MulImpl(p_other.m_data); } // vtable+0x60
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// FUNCTION: LEGO1 0x10002230
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virtual void Mul(const float& p_value) { MulScalarImpl((float*) &p_value); } // vtable+0x5c
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virtual void Mul(const float& p_value) { MulImpl(p_value); } // vtable+0x5c
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// FUNCTION: LEGO1 0x10002240
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virtual void Div(const float& p_value) { DivScalarImpl((float*) &p_value); } // vtable+0x68
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virtual void Div(const float& p_value) { DivImpl(p_value); } // vtable+0x68
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public:
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// FUNCTION: LEGO1 0x10002250
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virtual void SetVector(float* p_other) { EqualsImpl(p_other); } // vtable+0x70
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virtual void SetVector(const float* p_other) { EqualsImpl(p_other); } // vtable+0x70
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// FUNCTION: LEGO1 0x10002260
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// FUNCTION: BETA10 0x100110c0
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virtual void SetVector(const Vector2* p_other) { EqualsImpl(p_other->m_data); } // vtable+0x6c
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virtual void SetVector(const Vector2& p_other) { EqualsImpl(p_other.m_data); } // vtable+0x6c
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// Note: it's unclear whether Vector3::operator= has been defined explicitly
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// with the same function body as Vector2& operator=. The BETA indicates that;
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@@ -179,7 +182,7 @@ public:
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Vector2& operator=(const Vector2& p_other)
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{
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Vector2::SetVector(&p_other);
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Vector2::SetVector(p_other);
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return *this;
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}
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@@ -190,14 +193,14 @@ public:
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const float& operator[](int idx) const { return m_data[idx]; }
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void operator+=(float p_value) { Add(p_value); }
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void operator+=(float* p_other) { Add(p_other); }
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void operator+=(const float* p_other) { Add(p_other); }
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void operator+=(const Vector2& p_other) { Add(p_other); }
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void operator-=(const float* p_other) { Sub(p_other); }
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void operator-=(const Vector2& p_other) { Sub(p_other); }
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void operator*=(float* p_other) { Mul(p_other); }
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void operator*=(Vector2* p_other) { Mul(p_other); }
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void operator*=(const float* p_other) { Mul(p_other); }
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void operator*=(const Vector2& p_other) { Mul(p_other); }
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void operator*=(const float& p_value) { Mul(p_value); }
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void operator/=(const float& p_value) { Div(p_value); }
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@@ -228,7 +231,7 @@ public:
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// FUNCTION: LEGO1 0x10002270
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// FUNCTION: BETA10 0x10011350
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virtual void EqualsCrossImpl(float* p_a, float* p_b)
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virtual void EqualsCrossImpl(const float* p_a, const float* p_b)
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{
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m_data[0] = p_a[1] * p_b[2] - p_a[2] * p_b[1];
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m_data[1] = p_a[2] * p_b[0] - p_a[0] * p_b[2];
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@@ -237,13 +240,16 @@ public:
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// FUNCTION: LEGO1 0x100022c0
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// FUNCTION: BETA10 0x10011430
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virtual void EqualsCross(Vector3* p_a, Vector3* p_b) { EqualsCrossImpl(p_a->m_data, p_b->m_data); } // vtable+0x80
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virtual void EqualsCross(const Vector3& p_a, const Vector3& p_b)
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{
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EqualsCrossImpl(p_a.m_data, p_b.m_data);
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} // vtable+0x80
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// FUNCTION: LEGO1 0x100022e0
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virtual void EqualsCross(Vector3* p_a, float* p_b) { EqualsCrossImpl(p_a->m_data, p_b); } // vtable+0x7c
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virtual void EqualsCross(const Vector3& p_a, const float* p_b) { EqualsCrossImpl(p_a.m_data, p_b); } // vtable+0x7c
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// FUNCTION: LEGO1 0x10002300
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virtual void EqualsCross(float* p_a, Vector3* p_b) { EqualsCrossImpl(p_a, p_b->m_data); } // vtable+0x78
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virtual void EqualsCross(const float* p_a, const Vector3& p_b) { EqualsCrossImpl(p_a, p_b.m_data); } // vtable+0x78
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// FUNCTION: LEGO1 0x10003bf0
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virtual void Fill(const float& p_value)
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@@ -256,7 +262,7 @@ public:
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// Vector2 overrides
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// FUNCTION: LEGO1 0x10003a60
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void AddImpl(float* p_value) override
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void AddImpl(const float* p_value) override
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{
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m_data[0] += p_value[0];
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m_data[1] += p_value[1];
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@@ -272,46 +278,46 @@ public:
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} // vtable+0x00
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// FUNCTION: LEGO1 0x10003ac0
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void SubImpl(float* p_value) override
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void SubImpl(const float* p_value) override
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{
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m_data[0] -= p_value[0];
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m_data[1] -= p_value[1];
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m_data[2] -= p_value[2];
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} // vtable+0x08
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// FUNCTION: LEGO1 0x10003b20
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void MulScalarImpl(float* p_value) override
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{
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m_data[0] *= *p_value;
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m_data[1] *= *p_value;
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m_data[2] *= *p_value;
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} // vtable+0x0c
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// FUNCTION: LEGO1 0x10003af0
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void MulVectorImpl(float* p_value) override
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void MulImpl(const float* p_value) override
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{
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m_data[0] *= p_value[0];
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m_data[1] *= p_value[1];
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m_data[2] *= p_value[2];
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} // vtable+0x10
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// FUNCTION: LEGO1 0x10003b50
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void DivScalarImpl(float* p_value) override
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// FUNCTION: LEGO1 0x10003b20
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void MulImpl(const float& p_value) override
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{
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m_data[0] /= *p_value;
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m_data[1] /= *p_value;
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m_data[2] /= *p_value;
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m_data[0] *= p_value;
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m_data[1] *= p_value;
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m_data[2] *= p_value;
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} // vtable+0x0c
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// FUNCTION: LEGO1 0x10003b50
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void DivImpl(const float& p_value) override
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{
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m_data[0] /= p_value;
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m_data[1] /= p_value;
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m_data[2] /= p_value;
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} // vtable+0x14
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// FUNCTION: LEGO1 0x10003b80
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float DotImpl(float* p_a, float* p_b) const override
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float DotImpl(const float* p_a, const float* p_b) const override
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{
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return p_a[0] * p_b[0] + p_a[2] * p_b[2] + p_a[1] * p_b[1];
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} // vtable+0x18
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// FUNCTION: LEGO1 0x10003ba0
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// FUNCTION: BETA10 0x100113f0
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void EqualsImpl(float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 3); } // vtable+0x20
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void EqualsImpl(const float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 3); } // vtable+0x20
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// FUNCTION: LEGO1 0x10003bc0
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// FUNCTION: BETA10 0x100114f0
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@@ -349,7 +355,7 @@ public:
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// in reverse order of appearance.
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// FUNCTION: LEGO1 0x10002a40
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virtual void SetMatrixProduct(float* p_vec, float* p_mat)
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virtual void SetMatrixProduct(const float* p_vec, const float* p_mat)
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{
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m_data[0] = p_vec[0] * p_mat[0] + p_vec[1] * p_mat[4] + p_vec[2] * p_mat[8] + p_vec[3] * p_mat[12];
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m_data[1] = p_vec[0] * p_mat[1] + p_vec[1] * p_mat[5] + p_vec[2] * p_mat[9] + p_vec[4] * p_mat[13];
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@@ -358,15 +364,18 @@ public:
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} // vtable+0x8c
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// FUNCTION: LEGO1 0x10002ae0
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virtual void SetMatrixProduct(Vector4* p_a, float* p_b) { SetMatrixProduct(p_a->m_data, p_b); } // vtable+0x88
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virtual void SetMatrixProduct(const Vector4& p_a, const float* p_b)
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{
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SetMatrixProduct(p_a.m_data, p_b);
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} // vtable+0x88
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inline virtual int NormalizeQuaternion(); // vtable+0x90
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inline virtual int EqualsHamiltonProduct(Vector4* p_a, Vector4* p_b); // vtable+0x94
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inline virtual int NormalizeQuaternion(); // vtable+0x90
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inline virtual int EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b); // vtable+0x94
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// Vector3 overrides
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// FUNCTION: LEGO1 0x10002870
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void AddImpl(float* p_value) override
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void AddImpl(const float* p_value) override
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{
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m_data[0] += p_value[0];
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m_data[1] += p_value[1];
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@@ -384,7 +393,7 @@ public:
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} // vtable+0x00
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// FUNCTION: LEGO1 0x100028f0
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void SubImpl(float* p_value) override
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void SubImpl(const float* p_value) override
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{
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m_data[0] -= p_value[0];
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m_data[1] -= p_value[1];
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@@ -392,17 +401,8 @@ public:
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m_data[3] -= p_value[3];
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} // vtable+0x08
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// FUNCTION: LEGO1 0x10002970
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void MulScalarImpl(float* p_value) override
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{
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m_data[0] *= *p_value;
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m_data[1] *= *p_value;
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m_data[2] *= *p_value;
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m_data[3] *= *p_value;
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} // vtable+0x0c
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// FUNCTION: LEGO1 0x10002930
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void MulVectorImpl(float* p_value) override
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void MulImpl(const float* p_value) override
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{
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m_data[0] *= p_value[0];
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m_data[1] *= p_value[1];
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@@ -410,23 +410,32 @@ public:
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m_data[3] *= p_value[3];
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} // vtable+0x10
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// FUNCTION: LEGO1 0x100029b0
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void DivScalarImpl(float* p_value) override
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// FUNCTION: LEGO1 0x10002970
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void MulImpl(const float& p_value) override
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{
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m_data[0] /= *p_value;
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m_data[1] /= *p_value;
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m_data[2] /= *p_value;
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m_data[3] /= *p_value;
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m_data[0] *= p_value;
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m_data[1] *= p_value;
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m_data[2] *= p_value;
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m_data[3] *= p_value;
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} // vtable+0x0c
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// FUNCTION: LEGO1 0x100029b0
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void DivImpl(const float& p_value) override
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{
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m_data[0] /= p_value;
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m_data[1] /= p_value;
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m_data[2] /= p_value;
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m_data[3] /= p_value;
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} // vtable+0x14
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// FUNCTION: LEGO1 0x100029f0
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float DotImpl(float* p_a, float* p_b) const override
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float DotImpl(const float* p_a, const float* p_b) const override
|
||||
{
|
||||
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + (p_a[1] * p_b[1] + p_a[3] * p_b[3]);
|
||||
} // vtable+0x18
|
||||
|
||||
// FUNCTION: LEGO1 0x10002a20
|
||||
void EqualsImpl(float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 4); } // vtable+0x20
|
||||
void EqualsImpl(const float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 4); } // vtable+0x20
|
||||
|
||||
// FUNCTION: LEGO1 0x10002b00
|
||||
void Clear() override { memset(m_data, 0, sizeof(float) * 4); } // vtable+0x2c
|
||||
@@ -464,13 +473,14 @@ inline int Vector4::NormalizeQuaternion()
|
||||
float theta = v[3] * 0.5f;
|
||||
v[3] = cos(theta);
|
||||
magnitude = sin(theta) / sqrt(magnitude);
|
||||
Vector3::MulScalarImpl(&magnitude);
|
||||
Vector3::MulImpl(magnitude);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
inline static float QuaternionProductScalarPart(float* bDat, float* aDat)
|
||||
inline static float QuaternionProductScalarPart(const float* bDat, const float* aDat)
|
||||
{
|
||||
// We have no indication from the beta that this function exists,
|
||||
// but it helps with the stack layout of Vector4::EqualsHamiltonProduct()
|
||||
@@ -479,15 +489,15 @@ inline static float QuaternionProductScalarPart(float* bDat, float* aDat)
|
||||
|
||||
// FUNCTION: LEGO1 0x10002bf0
|
||||
// FUNCTION: BETA10 0x10048c20
|
||||
inline int Vector4::EqualsHamiltonProduct(Vector4* p_a, Vector4* p_b)
|
||||
inline int Vector4::EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b)
|
||||
{
|
||||
m_data[3] = QuaternionProductScalarPart(p_a->m_data, p_b->m_data);
|
||||
m_data[3] = QuaternionProductScalarPart(p_a.m_data, p_b.m_data);
|
||||
|
||||
Vector3::EqualsCrossImpl(p_a->m_data, p_b->m_data);
|
||||
Vector3::EqualsCrossImpl(p_a.m_data, p_b.m_data);
|
||||
|
||||
m_data[0] = p_b->m_data[3] * p_a->m_data[0] + p_a->m_data[3] * p_b->m_data[0] + m_data[0];
|
||||
m_data[1] = p_b->m_data[1] * p_a->m_data[3] + p_a->m_data[1] * p_b->m_data[3] + m_data[1];
|
||||
m_data[2] = p_b->m_data[2] * p_a->m_data[3] + p_a->m_data[2] * p_b->m_data[3] + m_data[2];
|
||||
m_data[0] = p_b.m_data[3] * p_a.m_data[0] + p_a.m_data[3] * p_b.m_data[0] + m_data[0];
|
||||
m_data[1] = p_b.m_data[1] * p_a.m_data[3] + p_a.m_data[1] * p_b.m_data[3] + m_data[1];
|
||||
m_data[2] = p_b.m_data[2] * p_a.m_data[3] + p_a.m_data[2] * p_b.m_data[3] + m_data[2];
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
Reference in New Issue
Block a user