Fix Vector2/Vector3 order (#1272)

* Fix Vector2/Vector3 order

* Refactor vector classes to be const and reference param consistent

* Add BETA10 annotations and fixes
This commit is contained in:
Christian Semmler
2024-12-24 14:21:26 -07:00
committed by GitHub
parent 7c41ff4569
commit c2c9c75f1a
26 changed files with 223 additions and 217 deletions

View File

@@ -22,7 +22,7 @@ public:
// in reverse order of appearance.
// FUNCTION: LEGO1 0x10001f80
virtual void AddImpl(float* p_value)
virtual void AddImpl(const float* p_value)
{
m_data[0] += p_value[0];
m_data[1] += p_value[1];
@@ -36,45 +36,45 @@ public:
} // vtable+0x00
// FUNCTION: LEGO1 0x10001fc0
virtual void SubImpl(float* p_value)
virtual void SubImpl(const float* p_value)
{
m_data[0] -= p_value[0];
m_data[1] -= p_value[1];
} // vtable+0x08
// Those are also overloads in all likelihood,
// but we need a type to do that.
// FUNCTION: LEGO1 0x10002000
virtual void MulScalarImpl(float* p_value)
{
m_data[0] *= *p_value;
m_data[1] *= *p_value;
} // vtable+0x0c
// FUNCTION: LEGO1 0x10001fe0
virtual void MulVectorImpl(float* p_value)
virtual void MulImpl(const float* p_value)
{
m_data[0] *= p_value[0];
m_data[1] *= p_value[1];
} // vtable+0x10
// FUNCTION: LEGO1 0x10002020
virtual void DivScalarImpl(float* p_value)
// FUNCTION: LEGO1 0x10002000
virtual void MulImpl(const float& p_value)
{
m_data[0] /= *p_value;
m_data[1] /= *p_value;
m_data[0] *= p_value;
m_data[1] *= p_value;
} // vtable+0x0c
// FUNCTION: LEGO1 0x10002020
virtual void DivImpl(const float& p_value)
{
m_data[0] /= p_value;
m_data[1] /= p_value;
} // vtable+0x14
// FUNCTION: LEGO1 0x10002040
virtual float DotImpl(float* p_a, float* p_b) const { return p_b[0] * p_a[0] + p_b[1] * p_a[1]; } // vtable+0x18
virtual float DotImpl(const float* p_a, const float* p_b) const
{
return p_b[0] * p_a[0] + p_b[1] * p_a[1];
} // vtable+0x18
// FUNCTION: LEGO1 0x10002060
// FUNCTION: BETA10 0x10010c90
virtual void SetData(float* p_data) { m_data = p_data; } // vtable+0x1c
// FUNCTION: LEGO1 0x10002070
virtual void EqualsImpl(float* p_data) { memcpy(m_data, p_data, sizeof(float) * 2); } // vtable+0x20
virtual void EqualsImpl(const float* p_data) { memcpy(m_data, p_data, sizeof(float) * 2); } // vtable+0x20
// FUNCTION: LEGO1 0x10002090
virtual float* GetData() { return m_data; } // vtable+0x28
@@ -86,17 +86,20 @@ public:
virtual void Clear() { memset(m_data, 0, sizeof(float) * 2); } // vtable+0x2c
// FUNCTION: LEGO1 0x100020d0
virtual float Dot(float* p_a, float* p_b) const { return DotImpl(p_a, p_b); } // vtable+0x3c
virtual float Dot(const float* p_a, const float* p_b) const { return DotImpl(p_a, p_b); } // vtable+0x3c
// FUNCTION: LEGO1 0x100020f0
// FUNCTION: BETA10 0x100108c0
virtual float Dot(Vector2* p_a, Vector2* p_b) const { return DotImpl(p_a->m_data, p_b->m_data); } // vtable+0x38
virtual float Dot(const Vector2& p_a, const Vector2& p_b) const
{
return DotImpl(p_a.m_data, p_b.m_data);
} // vtable+0x38
// FUNCTION: LEGO1 0x10002110
virtual float Dot(float* p_a, Vector2* p_b) const { return DotImpl(p_a, p_b->m_data); } // vtable+0x34
virtual float Dot(const float* p_a, const Vector2& p_b) const { return DotImpl(p_a, p_b.m_data); } // vtable+0x34
// FUNCTION: LEGO1 0x10002130
virtual float Dot(Vector2* p_a, float* p_b) const { return DotImpl(p_a->m_data, p_b); } // vtable+0x30
virtual float Dot(const Vector2& p_a, const float* p_b) const { return DotImpl(p_a.m_data, p_b); } // vtable+0x30
// FUNCTION: LEGO1 0x10002150
virtual float LenSquared() const { return m_data[0] * m_data[0] + m_data[1] * m_data[1]; } // vtable+0x40
@@ -110,7 +113,7 @@ public:
if (sq > 0.0f) {
float root = sqrt(sq);
if (root > 0.0f) {
DivScalarImpl(&root);
DivImpl(root);
return 0;
}
}
@@ -123,36 +126,36 @@ private:
virtual void Add(float p_value) { AddImpl(p_value); } // vtable+0x50
// FUNCTION: LEGO1 0x100021d0
virtual void Add(float* p_other) { AddImpl(p_other); } // vtable+0x4c
virtual void Add(const float* p_other) { AddImpl(p_other); } // vtable+0x4c
// FUNCTION: LEGO1 0x100021e0
virtual void Add(const Vector2& p_other) { AddImpl((float*) p_other.m_data); } // vtable+0x48
virtual void Add(const Vector2& p_other) { AddImpl(p_other.m_data); } // vtable+0x48
// FUNCTION: LEGO1 0x100021f0
virtual void Sub(const float* p_other) { SubImpl((float*) p_other); } // vtable+0x58
virtual void Sub(const float* p_other) { SubImpl(p_other); } // vtable+0x58
// FUNCTION: LEGO1 0x10002200
virtual void Sub(const Vector2& p_other) { SubImpl((float*) p_other.m_data); } // vtable+0x54
virtual void Sub(const Vector2& p_other) { SubImpl(p_other.m_data); } // vtable+0x54
// FUNCTION: LEGO1 0x10002210
virtual void Mul(float* p_other) { MulVectorImpl(p_other); } // vtable+0x64
virtual void Mul(const float* p_other) { MulImpl(p_other); } // vtable+0x64
// FUNCTION: LEGO1 0x10002220
virtual void Mul(Vector2* p_other) { MulVectorImpl(p_other->m_data); } // vtable+0x60
virtual void Mul(const Vector2& p_other) { MulImpl(p_other.m_data); } // vtable+0x60
// FUNCTION: LEGO1 0x10002230
virtual void Mul(const float& p_value) { MulScalarImpl((float*) &p_value); } // vtable+0x5c
virtual void Mul(const float& p_value) { MulImpl(p_value); } // vtable+0x5c
// FUNCTION: LEGO1 0x10002240
virtual void Div(const float& p_value) { DivScalarImpl((float*) &p_value); } // vtable+0x68
virtual void Div(const float& p_value) { DivImpl(p_value); } // vtable+0x68
public:
// FUNCTION: LEGO1 0x10002250
virtual void SetVector(float* p_other) { EqualsImpl(p_other); } // vtable+0x70
virtual void SetVector(const float* p_other) { EqualsImpl(p_other); } // vtable+0x70
// FUNCTION: LEGO1 0x10002260
// FUNCTION: BETA10 0x100110c0
virtual void SetVector(const Vector2* p_other) { EqualsImpl(p_other->m_data); } // vtable+0x6c
virtual void SetVector(const Vector2& p_other) { EqualsImpl(p_other.m_data); } // vtable+0x6c
// Note: it's unclear whether Vector3::operator= has been defined explicitly
// with the same function body as Vector2& operator=. The BETA indicates that;
@@ -179,7 +182,7 @@ public:
Vector2& operator=(const Vector2& p_other)
{
Vector2::SetVector(&p_other);
Vector2::SetVector(p_other);
return *this;
}
@@ -190,14 +193,14 @@ public:
const float& operator[](int idx) const { return m_data[idx]; }
void operator+=(float p_value) { Add(p_value); }
void operator+=(float* p_other) { Add(p_other); }
void operator+=(const float* p_other) { Add(p_other); }
void operator+=(const Vector2& p_other) { Add(p_other); }
void operator-=(const float* p_other) { Sub(p_other); }
void operator-=(const Vector2& p_other) { Sub(p_other); }
void operator*=(float* p_other) { Mul(p_other); }
void operator*=(Vector2* p_other) { Mul(p_other); }
void operator*=(const float* p_other) { Mul(p_other); }
void operator*=(const Vector2& p_other) { Mul(p_other); }
void operator*=(const float& p_value) { Mul(p_value); }
void operator/=(const float& p_value) { Div(p_value); }
@@ -228,7 +231,7 @@ public:
// FUNCTION: LEGO1 0x10002270
// FUNCTION: BETA10 0x10011350
virtual void EqualsCrossImpl(float* p_a, float* p_b)
virtual void EqualsCrossImpl(const float* p_a, const float* p_b)
{
m_data[0] = p_a[1] * p_b[2] - p_a[2] * p_b[1];
m_data[1] = p_a[2] * p_b[0] - p_a[0] * p_b[2];
@@ -237,13 +240,16 @@ public:
// FUNCTION: LEGO1 0x100022c0
// FUNCTION: BETA10 0x10011430
virtual void EqualsCross(Vector3* p_a, Vector3* p_b) { EqualsCrossImpl(p_a->m_data, p_b->m_data); } // vtable+0x80
virtual void EqualsCross(const Vector3& p_a, const Vector3& p_b)
{
EqualsCrossImpl(p_a.m_data, p_b.m_data);
} // vtable+0x80
// FUNCTION: LEGO1 0x100022e0
virtual void EqualsCross(Vector3* p_a, float* p_b) { EqualsCrossImpl(p_a->m_data, p_b); } // vtable+0x7c
virtual void EqualsCross(const Vector3& p_a, const float* p_b) { EqualsCrossImpl(p_a.m_data, p_b); } // vtable+0x7c
// FUNCTION: LEGO1 0x10002300
virtual void EqualsCross(float* p_a, Vector3* p_b) { EqualsCrossImpl(p_a, p_b->m_data); } // vtable+0x78
virtual void EqualsCross(const float* p_a, const Vector3& p_b) { EqualsCrossImpl(p_a, p_b.m_data); } // vtable+0x78
// FUNCTION: LEGO1 0x10003bf0
virtual void Fill(const float& p_value)
@@ -256,7 +262,7 @@ public:
// Vector2 overrides
// FUNCTION: LEGO1 0x10003a60
void AddImpl(float* p_value) override
void AddImpl(const float* p_value) override
{
m_data[0] += p_value[0];
m_data[1] += p_value[1];
@@ -272,46 +278,46 @@ public:
} // vtable+0x00
// FUNCTION: LEGO1 0x10003ac0
void SubImpl(float* p_value) override
void SubImpl(const float* p_value) override
{
m_data[0] -= p_value[0];
m_data[1] -= p_value[1];
m_data[2] -= p_value[2];
} // vtable+0x08
// FUNCTION: LEGO1 0x10003b20
void MulScalarImpl(float* p_value) override
{
m_data[0] *= *p_value;
m_data[1] *= *p_value;
m_data[2] *= *p_value;
} // vtable+0x0c
// FUNCTION: LEGO1 0x10003af0
void MulVectorImpl(float* p_value) override
void MulImpl(const float* p_value) override
{
m_data[0] *= p_value[0];
m_data[1] *= p_value[1];
m_data[2] *= p_value[2];
} // vtable+0x10
// FUNCTION: LEGO1 0x10003b50
void DivScalarImpl(float* p_value) override
// FUNCTION: LEGO1 0x10003b20
void MulImpl(const float& p_value) override
{
m_data[0] /= *p_value;
m_data[1] /= *p_value;
m_data[2] /= *p_value;
m_data[0] *= p_value;
m_data[1] *= p_value;
m_data[2] *= p_value;
} // vtable+0x0c
// FUNCTION: LEGO1 0x10003b50
void DivImpl(const float& p_value) override
{
m_data[0] /= p_value;
m_data[1] /= p_value;
m_data[2] /= p_value;
} // vtable+0x14
// FUNCTION: LEGO1 0x10003b80
float DotImpl(float* p_a, float* p_b) const override
float DotImpl(const float* p_a, const float* p_b) const override
{
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + p_a[1] * p_b[1];
} // vtable+0x18
// FUNCTION: LEGO1 0x10003ba0
// FUNCTION: BETA10 0x100113f0
void EqualsImpl(float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 3); } // vtable+0x20
void EqualsImpl(const float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 3); } // vtable+0x20
// FUNCTION: LEGO1 0x10003bc0
// FUNCTION: BETA10 0x100114f0
@@ -349,7 +355,7 @@ public:
// in reverse order of appearance.
// FUNCTION: LEGO1 0x10002a40
virtual void SetMatrixProduct(float* p_vec, float* p_mat)
virtual void SetMatrixProduct(const float* p_vec, const float* p_mat)
{
m_data[0] = p_vec[0] * p_mat[0] + p_vec[1] * p_mat[4] + p_vec[2] * p_mat[8] + p_vec[3] * p_mat[12];
m_data[1] = p_vec[0] * p_mat[1] + p_vec[1] * p_mat[5] + p_vec[2] * p_mat[9] + p_vec[4] * p_mat[13];
@@ -358,15 +364,18 @@ public:
} // vtable+0x8c
// FUNCTION: LEGO1 0x10002ae0
virtual void SetMatrixProduct(Vector4* p_a, float* p_b) { SetMatrixProduct(p_a->m_data, p_b); } // vtable+0x88
virtual void SetMatrixProduct(const Vector4& p_a, const float* p_b)
{
SetMatrixProduct(p_a.m_data, p_b);
} // vtable+0x88
inline virtual int NormalizeQuaternion(); // vtable+0x90
inline virtual int EqualsHamiltonProduct(Vector4* p_a, Vector4* p_b); // vtable+0x94
inline virtual int NormalizeQuaternion(); // vtable+0x90
inline virtual int EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b); // vtable+0x94
// Vector3 overrides
// FUNCTION: LEGO1 0x10002870
void AddImpl(float* p_value) override
void AddImpl(const float* p_value) override
{
m_data[0] += p_value[0];
m_data[1] += p_value[1];
@@ -384,7 +393,7 @@ public:
} // vtable+0x00
// FUNCTION: LEGO1 0x100028f0
void SubImpl(float* p_value) override
void SubImpl(const float* p_value) override
{
m_data[0] -= p_value[0];
m_data[1] -= p_value[1];
@@ -392,17 +401,8 @@ public:
m_data[3] -= p_value[3];
} // vtable+0x08
// FUNCTION: LEGO1 0x10002970
void MulScalarImpl(float* p_value) override
{
m_data[0] *= *p_value;
m_data[1] *= *p_value;
m_data[2] *= *p_value;
m_data[3] *= *p_value;
} // vtable+0x0c
// FUNCTION: LEGO1 0x10002930
void MulVectorImpl(float* p_value) override
void MulImpl(const float* p_value) override
{
m_data[0] *= p_value[0];
m_data[1] *= p_value[1];
@@ -410,23 +410,32 @@ public:
m_data[3] *= p_value[3];
} // vtable+0x10
// FUNCTION: LEGO1 0x100029b0
void DivScalarImpl(float* p_value) override
// FUNCTION: LEGO1 0x10002970
void MulImpl(const float& p_value) override
{
m_data[0] /= *p_value;
m_data[1] /= *p_value;
m_data[2] /= *p_value;
m_data[3] /= *p_value;
m_data[0] *= p_value;
m_data[1] *= p_value;
m_data[2] *= p_value;
m_data[3] *= p_value;
} // vtable+0x0c
// FUNCTION: LEGO1 0x100029b0
void DivImpl(const float& p_value) override
{
m_data[0] /= p_value;
m_data[1] /= p_value;
m_data[2] /= p_value;
m_data[3] /= p_value;
} // vtable+0x14
// FUNCTION: LEGO1 0x100029f0
float DotImpl(float* p_a, float* p_b) const override
float DotImpl(const float* p_a, const float* p_b) const override
{
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + (p_a[1] * p_b[1] + p_a[3] * p_b[3]);
} // vtable+0x18
// FUNCTION: LEGO1 0x10002a20
void EqualsImpl(float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 4); } // vtable+0x20
void EqualsImpl(const float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 4); } // vtable+0x20
// FUNCTION: LEGO1 0x10002b00
void Clear() override { memset(m_data, 0, sizeof(float) * 4); } // vtable+0x2c
@@ -464,13 +473,14 @@ inline int Vector4::NormalizeQuaternion()
float theta = v[3] * 0.5f;
v[3] = cos(theta);
magnitude = sin(theta) / sqrt(magnitude);
Vector3::MulScalarImpl(&magnitude);
Vector3::MulImpl(magnitude);
return 0;
}
return -1;
}
inline static float QuaternionProductScalarPart(float* bDat, float* aDat)
inline static float QuaternionProductScalarPart(const float* bDat, const float* aDat)
{
// We have no indication from the beta that this function exists,
// but it helps with the stack layout of Vector4::EqualsHamiltonProduct()
@@ -479,15 +489,15 @@ inline static float QuaternionProductScalarPart(float* bDat, float* aDat)
// FUNCTION: LEGO1 0x10002bf0
// FUNCTION: BETA10 0x10048c20
inline int Vector4::EqualsHamiltonProduct(Vector4* p_a, Vector4* p_b)
inline int Vector4::EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b)
{
m_data[3] = QuaternionProductScalarPart(p_a->m_data, p_b->m_data);
m_data[3] = QuaternionProductScalarPart(p_a.m_data, p_b.m_data);
Vector3::EqualsCrossImpl(p_a->m_data, p_b->m_data);
Vector3::EqualsCrossImpl(p_a.m_data, p_b.m_data);
m_data[0] = p_b->m_data[3] * p_a->m_data[0] + p_a->m_data[3] * p_b->m_data[0] + m_data[0];
m_data[1] = p_b->m_data[1] * p_a->m_data[3] + p_a->m_data[1] * p_b->m_data[3] + m_data[1];
m_data[2] = p_b->m_data[2] * p_a->m_data[3] + p_a->m_data[2] * p_b->m_data[3] + m_data[2];
m_data[0] = p_b.m_data[3] * p_a.m_data[0] + p_a.m_data[3] * p_b.m_data[0] + m_data[0];
m_data[1] = p_b.m_data[1] * p_a.m_data[3] + p_a.m_data[1] * p_b.m_data[3] + m_data[1];
m_data[2] = p_b.m_data[2] * p_a.m_data[3] + p_a.m_data[2] * p_b.m_data[3] + m_data[2];
return 0;
}