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Fix Vector2
/Vector3
order (#1272)
* Fix Vector2/Vector3 order * Refactor vector classes to be const and reference param consistent * Add BETA10 annotations and fixes
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@@ -435,10 +435,10 @@ void ViewManager::UpdateViewTransformations()
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y = a;
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y -= b;
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normal.EqualsCross(&x, &y);
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normal.EqualsCross(x, y);
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normal.Unitize();
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frustum_planes[i][3] = -normal.Dot(&normal, &a);
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frustum_planes[i][3] = -normal.Dot(normal, a);
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}
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flags |= c_bit4;
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