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Implement a few legoworld methods (#430)
* Push changes * Update legoworld.cpp * Update legoworld.cpp * Minor style fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -37,7 +37,7 @@ public:
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return !strcmp(p_name, Helicopter::ClassName()) || IslePathActor::IsA(p_name);
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}
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virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
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virtual MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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virtual MxU32 VTable0xcc() override; // vtable+0xcc
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