mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-22 16:04:17 +00:00
Implement a few legoworld methods (#430)
* Push changes * Update legoworld.cpp * Update legoworld.cpp * Minor style fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
@@ -116,7 +116,7 @@ public:
|
||||
MxDSAction& GetCurrentAction() { return m_action; }
|
||||
|
||||
inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; }
|
||||
|
||||
inline void SetWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
|
||||
inline void SetExit(MxBool p_exit) { m_exit = p_exit; };
|
||||
|
||||
private:
|
||||
@@ -167,5 +167,6 @@ void SetIsWorldActive(MxBool p_isWorldActive);
|
||||
void DeleteObjects(MxAtomId* p_id, MxS32 p_first, MxS32 p_last);
|
||||
void RegisterScripts();
|
||||
void UnregisterScripts();
|
||||
void SetCurrentWorld(LegoWorld* p_world);
|
||||
|
||||
#endif // LEGOOMNI_H
|
||||
|
Reference in New Issue
Block a user