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Implement a few legoworld methods (#430)
* Push changes * Update legoworld.cpp * Update legoworld.cpp * Minor style fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -33,20 +33,20 @@ public:
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return !strcmp(p_name, LegoWorld::ClassName()) || LegoEntity::IsA(p_name);
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}
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virtual void VTable0x50(); // vtable+50
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virtual void VTable0x54(); // vtable+54
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virtual void VTable0x58(MxCore* p_object); // vtable+58
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virtual MxBool VTable0x5c(); // vtable+5c
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virtual MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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virtual void VTable0x50(); // vtable+0x50
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virtual LegoCameraController* VTable0x54(); // vtable+0x54
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virtual void VTable0x58(MxCore* p_object); // vtable+0x58
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virtual MxBool VTable0x5c(); // vtable+0x5c
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// FUNCTION: LEGO1 0x100010a0
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virtual void VTable0x60() {} // vtable+60
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virtual MxBool VTable0x64(); // vtable+64
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virtual void VTable0x68(MxBool p_add); // vtable+68
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virtual void VTable0x60() {} // vtable+0x60
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virtual MxBool VTable0x64(); // vtable+0x64
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virtual void VTable0x68(MxBool p_add); // vtable+0x68
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inline LegoCameraController* GetCamera() { return m_camera; }
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inline LegoCameraController* GetCamera() { return m_cameraController; }
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inline undefined4 GetUnknown0xec() { return m_unk0xec; }
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undefined FUN_100220e0();
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MxResult SetAsCurrentWorld(MxDSObject& p_dsObject);
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void EndAction(MxCore* p_object);
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void FUN_1001fc80(IslePathActor* p_actor);
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MxBool FUN_100727e0(MxU32, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up);
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@@ -56,17 +56,17 @@ public:
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MxS32 GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value);
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protected:
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LegoPathControllerList m_list0x68; // 0x68
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MxPresenterList m_list0x80; // 0x80
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LegoCameraController* m_camera; // 0x98
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undefined m_unk0x9c[0x1c]; // 0x9c
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MxPresenterList m_list0xb8; // 0xb8
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undefined m_unk0xd0[0x1c]; // 0xd0
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undefined4 m_unk0xec; // 0xec
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undefined4 m_unk0xf0; // 0xf0
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MxS16 m_unk0xf4; // 0xf4
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MxBool m_worldStarted; // 0xf6
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undefined m_unk0xf7; // 0xf7
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LegoPathControllerList m_list0x68; // 0x68
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MxPresenterList m_list0x80; // 0x80
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LegoCameraController* m_cameraController; // 0x98
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undefined m_unk0x9c[0x1c]; // 0x9c
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MxPresenterList m_list0xb8; // 0xb8
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undefined m_unk0xd0[0x1c]; // 0xd0
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undefined4 m_unk0xec; // 0xec
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undefined4 m_unk0xf0; // 0xf0
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MxS16 m_unk0xf4; // 0xf4
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MxBool m_worldStarted; // 0xf6
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undefined m_unk0xf7; // 0xf7
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};
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// SYNTHETIC: LEGO1 0x1001eed0
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