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Implement a few legoworld methods (#430)
* Push changes * Update legoworld.cpp * Update legoworld.cpp * Minor style fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -42,10 +42,10 @@ void LegoEntity::SetWorldTransform(const Vector3& p_loc, const Vector3& p_dir, c
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}
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// FUNCTION: LEGO1 0x100107e0
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MxResult LegoEntity::Create(MxDSObject& p_dsObject)
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MxResult LegoEntity::Create(MxDSAction& p_dsAction)
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{
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m_mxEntityId = p_dsObject.GetObjectId();
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m_atom = p_dsObject.GetAtomId();
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m_mxEntityId = p_dsAction.GetObjectId();
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m_atom = p_dsAction.GetAtomId();
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Init();
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return SUCCESS;
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}
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