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Implement a few legoworld methods (#430)
* Push changes * Update legoworld.cpp * Update legoworld.cpp * Minor style fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -4,7 +4,7 @@
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#include "decomp.h"
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#include "mxatomid.h"
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#include "mxcore.h"
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#include "mxdsobject.h"
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#include "mxdsaction.h"
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#include "mxtypes.h"
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// VTABLE: LEGO1 0x100d5390
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@@ -38,10 +38,10 @@ public:
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return SUCCESS;
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}; // vtable+0x14
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inline MxResult Create(MxDSObject& p_dsObject)
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inline MxResult Create(MxDSAction& p_dsAction)
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{
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m_mxEntityId = p_dsObject.GetObjectId();
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m_atom = p_dsObject.GetAtomId();
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m_mxEntityId = p_dsAction.GetObjectId();
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m_atom = p_dsAction.GetAtomId();
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return SUCCESS;
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}
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