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Implement/match Act3::ShootPizza and Act3::ShootDonut (#1203)
* Implement/match `Act3::LaunchPizza` and `Act3::LaunchDonut` * Match Helicopter::HandleControl * Rename * Adjust total function count * Rename
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@@ -344,9 +344,9 @@ void Act2Actor::FUN_100192a0(undefined4 p_param)
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newPosition = g_unk0x100f0db8[p_param].m_position;
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newDirection = g_unk0x100f0db8[p_param].m_direction;
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LegoPathBoundary* newBoundary = m_controller->GetPathBoundary(g_unk0x100f0db8[p_param].m_boundary);
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LegoPathBoundary* newBoundary = m_pathController->GetPathBoundary(g_unk0x100f0db8[p_param].m_boundary);
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MxResult sts = m_controller->FUN_10048310(
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MxResult sts = m_pathController->FUN_10048310(
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m_grec,
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m_roi->GetWorldPosition(),
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m_roi->GetWorldDirection(),
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