Implement/match Act3::ShootPizza and Act3::ShootDonut (#1203)

* Implement/match `Act3::LaunchPizza` and `Act3::LaunchDonut`

* Match Helicopter::HandleControl

* Rename

* Adjust total function count

* Rename
This commit is contained in:
Christian Semmler
2024-12-09 15:41:51 -07:00
committed by GitHub
parent 07def56326
commit c2ee761f81
11 changed files with 321 additions and 89 deletions

View File

@@ -48,7 +48,7 @@ LegoPathActor::LegoPathActor()
m_userNavFlag = FALSE;
m_state = 0;
m_grec = NULL;
m_controller = NULL;
m_pathController = NULL;
m_collideBox = FALSE;
m_unk0x148 = 0;
m_unk0x14c = 0;
@@ -609,7 +609,7 @@ MxResult LegoPathActor::VTable0x9c()
local20 = 0;
Mx3DPointFloat vec;
switch (m_controller->FUN_1004a240(*m_grec, local34, local48, m_unk0xe4, m_destEdge, m_boundary)) {
switch (m_pathController->FUN_1004a240(*m_grec, local34, local48, m_unk0xe4, m_destEdge, m_boundary)) {
case 0:
case 1:
break;

View File

@@ -1014,3 +1014,17 @@ MxS32 LegoPathController::FUN_1004a240(
p_v2.EqualsCross(p_boundary->GetUnknown0x14(), &vec);
return 0;
}
// STUB: LEGO1 0x1004a380
// STUB: BETA10 0x100b957f
undefined4 LegoPathController::FUN_1004a380(
Vector3& p_param1,
Vector3& p_param2,
Mx3DPointFloat* p_param3,
LegoPathBoundary*& p_boundary,
MxFloat& p_param5
)
{
// TODO
return 0;
}