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Implement/match Act3::ShootPizza and Act3::ShootDonut (#1203)
* Implement/match `Act3::LaunchPizza` and `Act3::LaunchDonut` * Match Helicopter::HandleControl * Rename * Adjust total function count * Rename
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@@ -48,7 +48,7 @@ LegoPathActor::LegoPathActor()
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m_userNavFlag = FALSE;
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m_state = 0;
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m_grec = NULL;
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m_controller = NULL;
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m_pathController = NULL;
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m_collideBox = FALSE;
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m_unk0x148 = 0;
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m_unk0x14c = 0;
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@@ -609,7 +609,7 @@ MxResult LegoPathActor::VTable0x9c()
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local20 = 0;
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Mx3DPointFloat vec;
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switch (m_controller->FUN_1004a240(*m_grec, local34, local48, m_unk0xe4, m_destEdge, m_boundary)) {
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switch (m_pathController->FUN_1004a240(*m_grec, local34, local48, m_unk0xe4, m_destEdge, m_boundary)) {
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case 0:
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case 1:
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break;
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