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Implement LegoCarBuild functions, refactor BackgroundAudioManager (#1117)
* Implement LegoCarBuild functions, refactor BackgroundAudioManager * Refactor LegoVehicleBuildState::m_animationState to enum --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -92,7 +92,7 @@ void JukeBoxEntity::StartAction()
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BackgroundAudioManager()->Enable(TRUE);
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}
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BackgroundAudioManager()->PlayMusic(action, 5, 4);
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BackgroundAudioManager()->PlayMusic(action, 5, MxPresenter::e_repeating);
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}
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// FUNCTION: LEGO1 0x100860f0
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