Implement LegoCarBuild functions, refactor BackgroundAudioManager (#1117)

* Implement LegoCarBuild functions, refactor BackgroundAudioManager

* Refactor LegoVehicleBuildState::m_animationState to enum

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
jonschz
2024-10-25 18:04:01 +02:00
committed by GitHub
parent b5fee6b240
commit c38e157fdb
17 changed files with 242 additions and 54 deletions

View File

@@ -615,11 +615,18 @@ MxBool LegoCarBuildAnimPresenter::PartIsPlaced(const LegoChar* p_name)
// FUNCTION: LEGO1 0x10079cf0
// FUNCTION: BETA10 0x100727b3
MxBool LegoCarBuildAnimPresenter::FUN_10079cf0(const LegoChar* p_string)
MxBool LegoCarBuildAnimPresenter::StringEndsOnY(const LegoChar* p_string)
{
return (p_string[strlen(p_string) - 2] == 'Y') || (p_string[strlen(p_string) - 2] == 'y');
}
// FUNCTION: LEGO1 0x10079d30
// FUNCTION: BETA10 0x1007280e
MxBool LegoCarBuildAnimPresenter::StringEndsOnZero(const LegoChar* p_string)
{
return (p_string[strlen(p_string) - 2] != '0');
}
// FUNCTION: LEGO1 0x10079e20
// FUNCTION: BETA10 0x10072959
const BoundingSphere& LegoCarBuildAnimPresenter::FUN_10079e20()