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Implement LegoCarBuild functions, refactor BackgroundAudioManager (#1117)
* Implement LegoCarBuild functions, refactor BackgroundAudioManager * Refactor LegoVehicleBuildState::m_animationState to enum --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -357,6 +357,7 @@ void LegoOmni::RemoveWorld(const MxAtomId& p_atom, MxLong p_objectId)
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}
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// FUNCTION: LEGO1 0x1005b0c0
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// FUNCTION: BETA10 0x1008e827
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LegoWorld* LegoOmni::FindWorld(const MxAtomId& p_atom, MxS32 p_entityid)
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{
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if (m_worldList) {
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