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Implement LegoCarBuild functions, refactor BackgroundAudioManager (#1117)
* Implement LegoCarBuild functions, refactor BackgroundAudioManager * Refactor LegoVehicleBuildState::m_animationState to enum --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -30,6 +30,7 @@ public:
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void Deserialize(MxU8*& p_source, MxS16 p_unk0x24) override; // vtable+1c;
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MxDSAction* Clone() override; // vtable+2c;
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// FUNCTION: BETA10 0x1008d060
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MxS32 GetVolume() const { return m_volume; }
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// SYNTHETIC: LEGO1 0x100c9450
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